| TM3 | Psyshock |  |  | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen |  |  | -- | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM19 | Telekinesis |  |  | -- | -- | Moves have 100% accuracy against the target for three turns. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM35 | Flamethrower |  |  | 95 | 100% | Has a 10% chance to burn the target. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge |  |  | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM50 | Overheat |  |  | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM59 | Incinerate |  |  | 30 | 100% | Destroys the target's held berry. |
| TM61 | Will-o-wisp |  |  | -- | 75% | Burns the target. |
| TM63 | Embargo |  |  | -- | 100% | Target cannot use held items. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM83 | Work Up |  |  | -- | -- | Raises the user's Attack and Special Attack by one stage each. |
| TM86 | Grass Knot |  |  | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM89 | U-turn |  |  | 70 | 100% | User must switch out after attacking. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM92 | Trick Room |  |  | -- | -- | For five turns, slower Pokemon will act before faster Pokemon. |
| TM93 | Wild Charge |  |  | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |