← #493 Arceus | #495 Snivy → |
Victini #494 - Victory Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 1'4" | 0.4 m | |
weight | 8.8 lb. | 4.0 kg | |
generation |
5th (Black & White) National: #494 | Unova: #000
|
494
Family
#494 - Victini |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 30,600 |
Moves
Abilities
Victory Star | Raises moves' accuracy to 1.1× for friendly Pokemon. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
1 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
1 | Searing Shot | 100 | 5 | 100% | Has a 30% chance to burn the target. | ||
9 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
17 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
25 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
33 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
41 | Flame Burst | 70 | 15 | 100% | Deals splash damage to Pokemon next to the target. | ||
49 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
57 | Inferno | 100 | 5 | 50% | Has a 100% chance to burn the target. | ||
65 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
73 | Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||
81 | Final Gambit | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. | ||
89 | Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||
97 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 600 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
255 | 1,250,000 | 3 | 100 | HP: 3 points |
Damage Taken
1x
0.5x
1x
1x
2x
2x
1x
2x
0.5x
0.5x
2x
0.5x
1x
0.5x
0.5x
1x
2x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | When it shares the infinite energy it creates, that being's entire body will be overflowing with power. |
White 2 | |
Black | This Pokemon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter. |
White |
← #493 Arceus | #495 Snivy → |