493 #493 Arceus #495 Snivy 495

Victini Victini #494 - Victory Pokemon

Victini
Hear Victini's Cry
types PsychicFire
gender Genderless
height 1'4" 0.4 m
weight 8.8 lb. 4.0 kg
generation
National: #494 | Unova: #000

Family Family

General494
#494 - Victini

Breeding

Egg Groups Steps to Hatch
No Eggs 30,600

Moves Moves

Abilities

Victory StarRaises moves' accuracy to 1.1× for friendly Pokemon.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1IncinerateFireSpecial3015100%Destroys the target's held berry.
1Searing ShotFireSpecial1005100%Has a 30% chance to burn the target.
9EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
17HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
25Flame ChargeFirePhysical5020100%Inflicts regular damage. Raises the user's Speed by one stage.
33ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41Flame BurstFireSpecial7015100%Deals splash damage to Pokemon next to the target.
49Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
57InfernoFireSpecial100550%Has a 100% chance to burn the target.
65Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
73Flare BlitzFirePhysical12015100%User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
81Final GambitFightingSpecial15100%Inflicts damage equal to the user's remaining HP. User faints.
89Stored PowerPsychicSpecial2010100%Power is higher the more the user's stats have been raised, to a maximum of 31×.
97OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM3PsyshockPsychicSpecial8010100%Inflicts damage based on the target's Defense, not Special Defense.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame ChargeFirePhysical5020100%Inflicts regular damage. Raises the user's Speed by one stage.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM61Will-o-wispFireNone--1575%Burns the target.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM99Dazzling GleamFairySpecial8010100%Inflicts regular damage with no additional effect.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP100
Statbar
310 - 404310 - 404310 - 404
Attack100
Statbar
184 - 269205 - 299225 - 328
Defense100
Statbar
184 - 269205 - 299225 - 328
Sp. Attack100
Statbar
184 - 269205 - 299225 - 328
Sp. Defense100
Statbar
184 - 269205 - 299225 - 328
Speed100
Statbar
184 - 269205 - 299225 - 328
TOTAL 600
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
255 1,250,000 3 100 HP: 3 points

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 2x
Rock 2x
Bug 1x
Ghost 2x
Steel 0.5x
Fire 0.5x
Water 2x
Grass 0.5x
Electric 1x
Psychic 0.5x
Ice 0.5x
Dragon 1x
Dark 2x
Fairy 0.5x

Images Images

BlackVictiniVictiniVictiniVictini
White

Flavor Text Flavortext

Black 2When it shares the infinite energy it creates, that being's entire body will be overflowing with power.
White 2
BlackThis Pokemon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
White
493 #493 Arceus #495 Snivy 495