287 #287 Slakoth #289 Slaking 289

Vigoroth Vigoroth #288 - Wild Monkey Pokemon

Vigoroth
Hear Vigoroth's Cry
type Normal
gender 50.0% Male50.0% Female
height 5'7" 1.4 m
weight 102.5 lb. 46.5 kg
generation
National: #288 | Hoenn: #037

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 3,825

Moves Moves

Abilities

Vital SpiritPrevents sleep.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
1UproarNormalSpecial9010100%Forced to use this move for several turns. Pokemon cannot fall asleep in that time.
7EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
13UproarNormalSpecial9010100%Forced to use this move for several turns. Pokemon cannot fall asleep in that time.
19Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
25EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
31SlashNormalPhysical7020100%Has an increased chance for a critical hit.
37CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
43Chip AwayNormalPhysical7020100%Ignores the target's stat modifiers.
49Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
55ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
SlashNormalPhysical7020100%Has an increased chance for a critical hit.
SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Crush ClawNormalPhysical751095%Has a 50% chance to lower the target's Defense by one stage.
TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
Hammer ArmFightingPhysical1001090%Lowers user's Speed by one stage.
Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.
After YouNormalNone--15--Makes the target act next this turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP80
Statbar
270 - 364270 - 364270 - 364
Attack80
Statbar
148 - 233165 - 259181 - 284
Defense80
Statbar
148 - 233165 - 259181 - 284
Sp. Attack55
Statbar
103 - 188115 - 209126 - 229
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed90
Statbar
166 - 251185 - 279203 - 306
TOTAL 440
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
126 1,250,000 120 70 Speed: 2 points

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackVigorothVigorothVigorothVigoroth
White
DiamondVigorothVigorothVigorothVigoroth
Pearl
PlatinumVigorothVigorothVigorothVigoroth
HeartGoldVigorothVigorothVigorothVigoroth
SoulSilver
RubyVigorothVigorothVigorothVigoroth
Sapphire
EmeraldVigorothVigoroth

Flavor Text Flavortext

Black 2Its heartbeat is fast and its blood so agitated that it can't sit still for one second.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIts stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick.
SoulSilver
RubyVIGOROTH is always itching and agitated to go on a wild rampage. It simply can't tolerate sitting still for even a minute. This Pokemon's stress level rises if it can't be moving constantly.
SapphireVIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokemon to run wild throughout the jungle before it can settle down.
EmeraldIt can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't, it can't sleep at night.
FireRedIt is always hungry because it won't stop rampaging. Even while it is eating, it can't keep still.
LeafGreen

Other Other

Name Etymology Vigorous + sloth
287 #287 Slakoth #289 Slaking 289