Vigoroth #288
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← ![]() | #289 Slaking ![]() |
Vigoroth
#288
- Wild Monkey Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 5'7" | 1.4 m | |
weight | 102.5 lb. | 46.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #288 | Hoenn: #037
|
288
Family
![]() ![]() #287 - Slakoth | ![]() ![]() #288 - Vigoroth Lv. 18 | ![]() ![]() #289 - Slaking Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 3,825 |
Moves
Abilities
Vital Spirit | Prevents sleep. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
1 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
1 | Uproar | ![]() | ![]() | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. |
7 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
13 | Uproar | ![]() | ![]() | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. |
19 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
25 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
31 | Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
37 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
43 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
49 | Reversal | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM5 | Roar | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Bulk Up | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Defense by one stage. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM65 | Shadow Claw | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
HM8 | Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
Crush Claw | ![]() | ![]() | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
Hammer Arm | ![]() | ![]() | 100 | 10 | 90% | Lowers user's Speed by one stage. |
Night Slash | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 440 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
126 | 1,250,000 | 120 | 70 | Speed: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Flavortext
Black 2 | Its heartbeat is fast and its blood so agitated that it can't sit still for one second. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick. |
SoulSilver | |
Ruby | VIGOROTH is always itching and agitated to go on a wild rampage. It simply can't tolerate sitting still for even a minute.This Pokemon's stress level rises if it can't be moving constantly. |
Sapphire | VIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins growsagitated, compelling this Pokemon to run wild throughout the jungle before it can settle down. |
Emerald | It can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't, it can't sleep at night. |
FireRed | It is always hungry because it won't stop rampaging. Even while it is eating, it can't keep still. |
LeafGreen |
Other
Name Etymology | Vigorous + sloth |
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← ![]() | #289 Slaking ![]() |