Voltorb #100
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← ![]() | #101 Electrode ![]() |
Voltorb
#100
- Ball Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | Genderless | ||
height | 2'8" | 0.5 m | |
weight | 22.9 lb. | 10.4 kg | |
generation |
1st (Red, Blue, Yellow) National: #100 | Johto: #120 | Hoenn: #084
|
100
Moves
Abilities
Soundproof | Protects against sound-based moves. |
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Charge | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
5 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
8 | Sonicboom | ![]() | ![]() | 1 | 20 | 90% | Inflicts 20 points of damage. |
12 | Spark | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to paralyze the target. |
15 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
19 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
22 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
26 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
29 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
33 | Selfdestruct | ![]() | ![]() | 200 | 5 | 100% | User faints. |
36 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
40 | Magnet Rise | ![]() | ![]() | -- | 10 | -- | User is immune to Ground moves and effects for five turns. |
43 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
47 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
50 | Mirror Coat | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM64 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
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Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 330 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
103 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It looks just like a Poke Ball. It is dangerous because it may electrocute or explode on contact. |
White 2 | |
Black | |
White | |
Diamond | It looks just like a Poke Ball. It is dangerous because it may electrocute or explode on touch. |
Pearl | |
Platinum | |
HeartGold | It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode. |
SoulSilver | It was discovered when Poke Balls were introduced. It is said that there is some connection. |
Ruby | VOLTORB was first sighted at a company that manufactures POKe BALLS. The link between that sighting andthe fact that this Pokemon looks very similar to a POKe BALL remains a mystery. |
Sapphire | |
Emerald | |
FireRed | A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT. |
LeafGreen | Usually found in power plants. Easily mistaken for a POKe BALL, it has zapped many people. |
Gold | It rolls to move. If the ground is uneven, a suddenjolt from hitting a bump can cause it to explode. |
Silver | It was discovered when POKe BALLS were introduced.It is said that there is some connection. |
Crystal | During the study of this Pokemon, it was discoveredthat its components are not found in nature. |
Red | Usually found in power plants. Easily mistakenfor a POKe BALL, they have zapped many people. |
Blue | |
Yellow | It is said to camouflage itself as a POKe BALL. Itwill self-destruct with very little stimulus. |
Other
Name Etymology | Volt (as in volt) + orb (as in an orb, as spherical object) |
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← ![]() | #101 Electrode ![]() |