Vulpix #037
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← #036 Clefable | #038 Ninetales → |
Vulpix #037 - Fox Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 2'0" | 0.6 m | |
weight | 21.8 lb. | 9.9 kg | |
generation |
1st (Red, Blue, Yellow) National: #037 | Johto: #125 | Hoenn: #153
|
037
Locations
Where to catch Vulpix in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 47 | Walking in tall grass or a cave | 20% |
Abundant Shrine | 57 | Walking in dark grass | 20% |
Where to catch Vulpix in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 34 | Walking in tall grass or a cave | 10% |
Abundant Shrine | 37 | Walking in dark grass | 20% |
Moves
Abilities
Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
4 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
10 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
12 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
15 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
18 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
20 | Faint Attack | 60 | 20 | -- | Never misses. | ||
23 | Flame Burst | 70 | 15 | 100% | Deals splash damage to Pokemon next to the target. | ||
26 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
28 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
31 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
34 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
36 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
39 | Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
42 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
44 | Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
47 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
50 | Inferno | 100 | 5 | 50% | Has a 100% chance to burn the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Heat Wave | 100 | 10 | 90% | Has a 10% chance to burn the target. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
Howl | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||
Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
Tail Slap | 25 | 10 | 85% | Hits 2-5 times in one turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 38 | 186 - 280 | 186 - 280 | 186 - 280 |
Attack | 41 | 78 - 162 | 87 - 181 | 95 - 199 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 299 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
63 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm. |
White 2 | |
Black | |
White | |
Diamond | It controls balls of fire. As it grows, its six tails split from their tips to make more tails. |
Pearl | |
Platinum | |
HeartGold | As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly. |
SoulSilver | If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes. |
Ruby | At the time of its birth, VULPIX has one white tail. The tail separates into six if this Pokemon receives plenty of lovefrom its TRAINER. The six tails become magnificently curled. |
Sapphire | |
Emerald | |
FireRed | While young, it has six gorgeous tails. When it grows, several new tails are sprouted. |
LeafGreen | When it is born, it has just one snow- white tail. The tail splits from its tip as it grows older. |
Gold | As it develops, its single white tail gains colorand splits into six. It is quite warm and cuddly. |
Silver | If it is attacked by an enemy that is stronger thanitself, it feigns injury to fool the enemy and escapes. |
Crystal | As its body grows larger, its six warm tails becomemore beautiful, with a more luxurious coat of fur. |
Red | At the time of birth, it has just one tail.The tail splits from its tip as it grows older. |
Blue | |
Yellow | Both its fur and its tails are beautiful. As itgrows, the tails split and form more tails. |
Other
Name Etymology | Vulp (as in vulpes, another name for fox) + ix (as in it having six tails) |
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← #036 Clefable | #038 Ninetales → |