← #364 Sealeo | #366 Clamperl → |
Walrein #365 - Ice Break Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 332.1 lb. | 150.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #365 | Hoenn: #175
|
365
Family
#363 - Spheal | #364 - Sealeo Lv. 32 | #365 - Walrein Lv. 44 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Ground | 5,100 |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Ice Body | Heals for 1/16 max HP after each turn during hail. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
1 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
1 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
7 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
13 | Ice Ball | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
19 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
31 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
32 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
39 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
39 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
44 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
52 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
65 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 110 | 330 - 424 | 330 - 424 | 330 - 424 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 530 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
192 | 1,059,860 | 45 | 70 | HP: 3 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
1x
1x
0.5x
2x
2x
1x
0.25x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Not only does its thick blubber keep it warm, it also protects it from attacks. It shatters ice with its prized tusks. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It shatters drift ice with its strong tusks. Its thick layer of blubber repels enemy attacks. |
SoulSilver | |
Ruby | WALREIN's two massively developed tusks can totally shatter blocks of ice weighing ten tons with one blow.This Pokemon's thick coat of blubber insulates it from subzero temperatures. |
Sapphire | WALREIN swims all over in frigid seawater while crushing icebergs with its grand, imposing tusks.Its thick layer of blubber makes enemy attacks bounce off harmlessly. |
Emerald | To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle. |
FireRed | It swims through icy seas while shattering ice floes with its large tusks. It is protected by its thick blubber. |
LeafGreen |
Other
Name Etymology | Walrus + reign |
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← #364 Sealeo | #366 Clamperl → |