Whiscash #340
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More Pokemon
← #339 Barboach | #341 Corphish → |
Whiscash #340 - Whiskers Pokemon
|
types | ||
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gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 52.0 lb. | 23.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #340 | Hoenn: #128 | Sinnoh: #081
|
340
Locations
Where to catch Whiscash in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 20-50 | Fishing with a Super Rod | 45% |
Mt. Coronet (Route 207) | 20-50 | Fishing with a Super Rod | 45% |
Mt. Coronet (B1f) | 20-50 | Fishing with a Super Rod | 45% |
Great Marsh (Area 1) | 30-55 | Fishing with a Super Rod | 40% |
Great Marsh (Area 2) | 30-55 | Fishing with a Super Rod | 40% |
Great Marsh (Area 3) | 30-55 | Fishing with a Super Rod | 40% |
Great Marsh (Area 4) | 30-55 | Fishing with a Super Rod | 40% |
Great Marsh (Area 6) | 30-55 | Fishing with a Super Rod | 40% |
Celestic Town | 40-55 | Fishing with a Super Rod | 15% |
Oreburgh Gate (B1f) | 20-50 | Fishing with a Super Rod | 45% |
Ravaged Path | 20-50 | Fishing with a Super Rod | 45% |
Route 205 (East, Towards Eterna City) | 20-50 | Fishing with a Super Rod | 45% |
Route 208 | 20-50 | Fishing with a Super Rod | 45% |
Route 210 (West, Towards Celestic Town) | 20-50 | Fishing with a Super Rod | 45% |
Route 212 (East, Towards Pastoria City) | 20-50 | Fishing with a Super Rod | 45% |
Route 227 | 20-50 | Fishing with a Super Rod | 45% |
Route 228 | 20-50 | Fishing with a Super Rod | 45% |
Where to catch Whiscash in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 30-55 | Fishing with a Super Rod | 45% |
Mt. Coronet (Route 207) | 30-55 | Fishing with a Super Rod | 45% |
Mt. Coronet (4f) | 20-50 | Fishing with a Super Rod | 15% |
Mt. Coronet (B1f) | 30-55 | Fishing with a Super Rod | 45% |
Great Marsh (Area 1) | 20-50 | Fishing with a Super Rod | 15% |
Great Marsh (Area 2) | 20-50 | Fishing with a Super Rod | 15% |
Great Marsh (Area 3) | 20-50 | Fishing with a Super Rod | 15% |
Great Marsh (Area 4) | 20-50 | Fishing with a Super Rod | 15% |
Great Marsh (Area 5) | 20-50 | Fishing with a Super Rod | 15% |
Oreburgh Gate (B1f) | 30-55 | Fishing with a Super Rod | 45% |
Ravaged Path | 30-55 | Fishing with a Super Rod | 45% |
Great Marsh (Area 6) | 20-50 | Fishing with a Super Rod | 15% |
Route 205 (East, Towards Eterna City) | 30-55 | Fishing with a Super Rod | 45% |
Route 210 (West, Towards Celestic Town) | 25-35 | Fishing with a Good Rod | 5% |
Route 210 (West, Towards Celestic Town) | 30-55 | Fishing with a Super Rod | 45% |
Route 225 | 30-55 | Fishing with a Super Rod | 45% |
Route 227 | 30-55 | Fishing with a Super Rod | 45% |
Route 228 | 25-35 | Fishing with a Good Rod | 5% |
Route 228 | 30-55 | Fishing with a Super Rod | 45% |
Where to catch Whiscash in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Violet City | 10 | Fishing with an Old Rod | 15% |
Violet City | 20 | Fishing with a Good Rod | 65% |
Violet City | 40 | Fishing with a Super Rod | 100% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
1 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
1 | Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
1 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
6 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
6 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
10 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
14 | Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
18 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
22 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
26 | Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
33 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
33 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
39 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
45 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
51 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
57 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 110 | 330 - 424 | 330 - 424 | 330 - 424 |
Attack | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
Defense | 73 | 135 - 220 | 151 - 245 | 166 - 269 |
Sp. Attack | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Sp. Defense | 71 | 132 - 216 | 147 - 241 | 161 - 265 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 468 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
158 | 1,000,000 | 75 | 70 | HP: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
0.5x
0.5x
1x
4x
0x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. |
SoulSilver | |
Ruby | WHISCASH is extremely territorial. Just one of these Pokemon will claim a large pond as its exclusive territory.If a foe approaches it, it thrashes about and triggers a massive earthquake. |
Sapphire | If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles.This Pokemon has the ability to predict real earthquakes. |
Emerald | Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night. |
FireRed | It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it. |
LeafGreen |
Other
Name Etymology | Whisker + catfish |
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← #339 Barboach | #341 Corphish → |