193 #193 Yanma #195 Quagsire 195

Wooper Wooper #194 - Water Fish Pokemon

Wooper
Hear Wooper's Cry
types WaterGround
gender 50.0% Male50.0% Female
height 1'4" 0.4 m
weight 18.7 lb. 8.5 kg
generation
National: #194 | Johto: #056 | Sinnoh: #117

Family Family

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

Moves Moves

Abilities

DampPrevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle.
Water AbsorbAbsorbs Water moves, healing for 1/4 max HP.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
5Mud SportGroundNone--15--All damage from Electric moves is halved until the end of the battle.
9Mud ShotGroundSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
15SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
19Mud BombGroundSpecial651085%Has a 30% chance to lower the target's accuracy by one stage.
23AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
29YawnNormalNone--10--Target sleeps at the end of the next turn.
33EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
37Rain DanceWaterNone--5--Changes the weather to rain for five turns.
43MistIceNone--30--Protects the user's stats from being changed by enemy moves.
43HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
47Muddy WaterWaterSpecial951085%Has a 30% chance to lower the target's accuracy by one stage.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34Sludge WavePoisonSpecial9510100%Has a 10% chance to poison the target.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
HM6DiveWaterPhysical8010100%User dives underwater, dodging all attacks, and hits next turn.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Double KickFightingPhysical3030100%Hits twice in one turn.
Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
RecoverNormalNone--10--Heals the user by half its max HP.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
AncientpowerRockSpecial605100%Has a 10% chance to raise all of the user's stats by one stage.
StockpileNormalNone--20--Stores energy up to three times for use with Spit Up and Swallow.
Spit UpNormalSpecial110100%Power is 100 times the amount of energy Stockpiled.
SwallowNormalNone--10--Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Mud SportGroundNone--15--All damage from Electric moves is halved until the end of the battle.
Acid SprayPoisonSpecial4020100%Lowers the target's Special Defense by one stage.
After YouNormalNone--15--Makes the target act next this turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense45
Statbar
85 - 17095 - 189104 - 207
Sp. Attack25
Statbar
49 - 13455 - 14960 - 163
Sp. Defense25
Statbar
49 - 13455 - 14960 - 163
Speed15
Statbar
31 - 11635 - 12938 - 141
TOTAL 210
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
52 1,000,000 255 70 HP: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 0.5x
Ground 1x
Rock 0.5x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 1x
Grass 4x
Electric 0x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackWooperWooperWooperWooper
White
DiamondWooperWooperWooperWooper
Pearl
PlatinumWooperWooperWooperWooper
HeartGoldWooperWooperWooperWooper
SoulSilver
RubyWooperWooperWooperWooper
Sapphire
EmeraldWooperWooper
GoldWooperWooperWooperWooper
Silver
CrystalWooperWooperWooperWooper

Flavor Text Flavortext

Black 2When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldThis Pokemon lives in cold water. It will leave the water to search for food when it gets cold outside.
SoulSilverWhen it walks around on the ground, it coats its body with a slimy, poisonous film.
RubyWOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Sapphire
Emerald
FireRedWhen it walks around on the ground, it coats its body with a slimy, poisonous film.
LeafGreenThis Pokemon lives in cold water. It will leave the water to search for food when it gets cold outside.
GoldThis Pokemon lives in cold water. It will leave the water to search for food when it gets cold outside.
SilverWhen it walks around on the ground, it coats its body with a slimy, poisonous film.
CrystalA mucous membrane covers its body. Touching it barehanded will cause a shooting pain.

Other Other

Name Etymology As in a whooping sound in Japanese
193 #193 Yanma #195 Quagsire 195