Zubat #041
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← #040 Wigglytuff | #042 Golbat → |
Zubat #041 - Bat Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 16.5 lb. | 7.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #041 | Johto: #037 | Hoenn: #063 | Sinnoh: #028
|
041
Family
#041 - Zubat | #042 - Golbat Lv. 22 | #169 - Crobat Loyal |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | 3,825 |
Locations
Where to catch Zubat in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Castelia Sewers | 14-17 | Walking in tall grass or a cave | 45% |
Castelia Sewers (Unknown Area 38) | 14-17 | Walking in tall grass or a cave | 45% |
Moves
Abilities
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leech Life | 20 | 15 | 100% | Heals the user by half the damage inflicted. | ||
4 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
8 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
12 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
15 | Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
19 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
23 | Swift | 60 | 20 | -- | Never misses. | ||
26 | Air Cutter | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
30 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
34 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
37 | Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
41 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
45 | Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Brave Bird | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
Defog | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 245 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
54 | 1,000,000 | 255 | 70 | Speed: 1 point |
Damage Taken
1x
0.25x
1x
0.5x
0x
2x
0.25x
1x
1x
1x
1x
0.25x
2x
2x
2x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies. |
White 2 | |
Black | |
White | |
Diamond | Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth. |
Pearl | |
Platinum | |
HeartGold | While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings. |
SoulSilver | Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles. |
Ruby | ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolongedexposure to the sun causes its body to become slightly burned. |
Sapphire | |
Emerald | |
FireRed | It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness. |
LeafGreen | It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets. |
Gold | While flying, it constantly emits ultrasonic wavesfrom its mouth to check its surroundings. |
Silver | Capable of flying safely in dark places, it emitsultrasonic cries to check for any obstacles. |
Crystal | During the day, it gathers with others and hangsfrom the ceilings of old buildings and caves. |
Red | Forms colonies in perpetually dark places. Usesultrasonic waves to identify and approach targets. |
Blue | |
Yellow | Emits ultrasonic cries while it flies. They actas a sonar used to check for objects in its way. |
Other
Name Etymology | Zu (zoo) + bat |
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← #040 Wigglytuff | #042 Golbat → |