189 #189 Jumpluff #191 Sunkern 191

Aipom Aipom #190 - Long Tail Pokemon

Aipom
Hear Aipom's Cry
type Normal
gender 50.0% Male50.0% Female
height 3'7" 0.8 m
weight 25.4 lb. 11.5 kg
generation
National: #190 | Johto: #122 | Sinnoh: #063

Family Family

General190
#190 - Aipom
Move424
#424 - Ambipom
Move

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Run AwayEnsures success fleeing from wild battles.
PickupPicks up other Pokemon's used and Flung held items. May also pick up an item after battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
4Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
8AstonishGhostPhysical3015100%Has a 30% chance to make the target flinch.
11Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
15TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
18Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
22SwiftNormalSpecial6020--Never misses.
25ScreechNormalNone--4085%Lowers the target's Defense by two stages.
29AgilityPsychicNone--30--Raises the user's Speed by two stages.
32Double HitNormalPhysical351090%Hits twice in one turn.
36FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
39Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.
43Last ResortNormalPhysical1405100%Can only be used after all of the user's other moves have been used.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM3Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34Shock WaveElectricSpecial6020--Never misses.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
AgilityPsychicNone--30--Raises the user's Speed by two stages.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
SpiteGhostNone--10100%Lowers the PP of the target's last used move by 4.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
BounceFlyingPhysical85585%User bounces high into the air, dodging all attacks, and hits next turn.
CovetNormalPhysical6040100%Takes the target's item.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack70
Statbar
130 - 215145 - 239159 - 262
Defense55
Statbar
103 - 188115 - 209126 - 229
Sp. Attack40
Statbar
76 - 16185 - 17993 - 196
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed85
Statbar
157 - 242175 - 269192 - 295
TOTAL 360
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
94 800,000 45 70 Speed: 1 point

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackAipomAipomAipomAipom
White
DiamondAipomAipomAipomAipom
Pearl
PlatinumAipomAipomAipomAipom
HeartGoldAipomAipomAipomAipom
SoulSilver
RubyAipomAipomAipomAipom
Sapphire
EmeraldAipomAipom
GoldAipomAipomAipomAipom
Silver
CrystalAipomAipomAipomAipom

Flavor Text Flavortext

Black 2It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SoulSilverIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
RubyAIPOM's tail ends in a hand-like appendage that can be cleverly manipulated. However, because the Pokemon uses its tail so much, its real hands have become rather clumsy.
Sapphire
Emerald
FireRedIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
LeafGreenIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
GoldIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SilverIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
CrystalIt uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.

Other Other

Name Etymology Ai (ape) + pom (palm)
189 #189 Jumpluff #191 Sunkern 191