Aipom #190
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More Pokemon
← #189 Jumpluff | #191 Sunkern → |
Aipom #190 - Long Tail Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 25.4 lb. | 11.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #190 | Johto: #122 | Sinnoh: #063
|
190
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Pickup | Picks up other Pokemon's used and Flung held items. May also pick up an item after battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
4 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
8 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
11 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
15 | Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
18 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
22 | Swift | 60 | 20 | -- | Never misses. | ||
25 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
29 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
32 | Double Hit | 35 | 10 | 90% | Hits twice in one turn. | ||
36 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
39 | Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
43 | Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | ||
Covet | 60 | 40 | 100% | Takes the target's item. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 360 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
94 | 800,000 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It lives high among the treetops. It can use its tail as freely and cleverly as its hands. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air. |
SoulSilver | It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance. |
Ruby | AIPOM's tail ends in a hand-like appendage that can be cleverly manipulated.However, because the Pokemon uses its tail so much, its real hands have become rather clumsy. |
Sapphire | |
Emerald | |
FireRed | It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance. |
LeafGreen | Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air. |
Gold | Its tail is so powerful that it can use it to graba tree branch and hold itself up in the air. |
Silver | It lives atop tall trees. When leaping from branchto branch, it deftly uses its tail for balance. |
Crystal | It uses its tail to hang on to tree branches. It usesits momentum to swing from one branch to another. |
Other
Name Etymology | Ai (ape) + pom (palm) |
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← #189 Jumpluff | #191 Sunkern → |