Alakazam #065
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← #064 Kadabra | #066 Machop → |
Alakazam #065 - Psi Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 5'11" | 1.5 m | |
weight | 105.8 lb. | 48.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #065 | Johto: #091 | Hoenn: #041 | Sinnoh: #022
|
065
Family
#063 - Abra | #064 - Kadabra Lv. 16 | #065 - Alakazam Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
1 | Kinesis | -- | 15 | 80% | Lowers the target's accuracy by one stage. | ||
16 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
20 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
27 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
31 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
38 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
42 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM35 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM46 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
TM49 | Tri Attack | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 135 | 247 - 332 | 275 - 369 | 302 - 405 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
186 | 1,059,860 | 50 | 70 | Special Attack: 3 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The spoons clutched in its hands are said to have been created by its psychic powers. |
White 2 | |
Black | |
White | |
Diamond | Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000. |
Pearl | |
Platinum | |
HeartGold | Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
SoulSilver | Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Ruby | ALAKAZAM's brain continually grows, making its head far too heavy to support with its neck.This Pokemon holds its head up using its psychokinetic power instead. |
Sapphire | |
Emerald | |
FireRed | It does not like physical attacks very much. Instead, it freely uses extrasensory powers to defeat foes. |
LeafGreen | Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000. |
Gold | Closing both its eyes heightens all its other senses.This enables it to use its abilities to their extremes. |
Silver | Its brain cells multiply continually until itdies. As a result, it remembers everything. |
Crystal | It has an IQ of 5000. It calculates many thingsin order to gain the edge in every battle. |
Red | Its brain can outperform a supercomputer.Its intelligence quotient is said to be 5,000. |
Blue | |
Yellow | A Pokemon that can memorize anything. It never forgetswhat it learns-- that's why this Pokemon is smart. |
Other
Name Etymology | As in a word many magicians use |
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← #064 Kadabra | #066 Machop → |