← #613 Cubchoo | #615 Cryogonal → |
Beartic #614 - Freezing Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 9'6" | 2.6 m | |
weight | 573.3 lb. | 260.0 kg | |
generation |
5th (Black & White) National: #614 | Unova: #120
|
614
Moves
Abilities
Snow Cloak | Increases evasion to 1.25× during hail. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
1 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
1 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
1 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
1 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. | ||
1 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
9 | Play Nice | -- | 20 | -- | Lowers the target's Attack by one stage. | ||
13 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
17 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
21 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
25 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
29 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
33 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
36 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
37 | Icicle Crash | 85 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
41 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
45 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
53 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
59 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
66 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Avalanche | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Play Rough | 90 | 10 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
170 | 1,000,000 | 60 | 70 | Attack: 2 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
2x
2x
1x
1x
1x
1x
0.5x
1x
1x
1x
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Images
Black | |
White |
Flavortext
Black 2 | They love the cold seas of the north. They create pathways across the ocean waters by freezing their own breath. |
White 2 | |
Black | It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey. |
White |
← #613 Cubchoo | #615 Cryogonal → |