Arbok #024
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← #023 Ekans | #025 Pikachu → |
Arbok #024 - Cobra Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 11'6" | 3.5 m | |
weight | 143.3 lb. | 65.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #024 | Johto: #051
|
024
Moves
Abilities
Intimidate | Lowers opponents' Attack one stage upon entering battle. |
Shed Skin | Has a 30% chance of curing any major status ailment after each turn. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
4 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
9 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
12 | Glare | -- | 30 | 90% | Paralyzes the target. | ||
17 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
20 | Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
22 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
27 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
27 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
27 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
32 | Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. | ||
39 | Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
44 | Gastro Acid | -- | 10 | 100% | Nullifies target's ability until it leaves battle. | ||
51 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
56 | Coil | -- | 20 | -- | Raises the user's Attack, Defense, and accuracy by one stage each. | ||
63 | Gunk Shot | 120 | 5 | 70% | Has a 30% chance to poison the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Switcheroo | -- | 10 | 100% | User and target swap items. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 69 | 128 - 213 | 143 - 237 | 157 - 260 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 438 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
147 | 1,000,000 | 90 | 70 | Attack: 2 points |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
1x
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear. |
White 2 | |
Black | |
White | |
Diamond | The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear. |
Pearl | |
Platinum | |
HeartGold | Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim. |
SoulSilver | With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey. |
Ruby | This Pokemon is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums.Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible. |
Sapphire | |
Emerald | |
FireRed | The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern. |
LeafGreen | It is rumored that the ferocious warning markings on its belly differ from area to area. |
Gold | Transfixing prey with the face-like pattern on itsbelly, it binds and poisons the frightened victim. |
Silver | With a very vengeful nature, it won't give up thechase, no matter how far, once it targets its prey. |
Crystal | To intimidate foes, it spreads its chest wide andmakes eerie sounds by expelling air from its mouth. |
Red | It is rumored that the ferocious warning markingson its belly differ from area to area. |
Blue | |
Yellow | The frightening patterns on its belly have beenstudied. Six variations have been confirmed. |
Other
Name Etymology | Cobra spelled backwards with K instead of C |
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← #023 Ekans | #025 Pikachu → |