← #592 Frillish | #594 Alomomola → |
Jellicent #593 - Floating Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 7'3" | 2.2 m | |
weight | 297.7 lb. | 135.0 kg | |
generation |
5th (Black & White) National: #593 | Unova: #099
|
593
Moves
Abilities
Water Absorb | Absorbs Water moves, healing for 1/4 max HP. |
Cursed Body | Has a 30% chance of Disabling any move that hits the Pokemon. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
1 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
1 | Water Spout | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
1 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
5 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
9 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
13 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
17 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
22 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
27 | Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
32 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
37 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
45 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
53 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
61 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
69 | Water Spout | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
168 | 1,000,000 | 60 | 70 | Special Defense: 2 points |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Its body is mostly seawater. It's said there's a castle of ships Jellicent have sunk on the seafloor. |
White 2 | |
Black | The fate of the ships and crew that wander into Jellicent's habitat: all sunken, all lost, all vanished. |
White |
← #592 Frillish | #594 Alomomola → |