← #338 Solrock | #340 Whiscash → |
Barboach
#339
- Whiskers Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 1'4" | 0.4 m | |
| weight | 4.2 lb. | 1.9 kg | |
| generation |
3rd (Ruby, Sapphire, Emerald) National: #339 | Hoenn: #127 | Sinnoh: #080
|
||
339
Locations
Where to catch Barboach in Pokemon Ruby, Sapphire, and Emerald
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Meteor Falls | 10-30 | Fishing with a Good Rod | 20% |
| Meteor Falls | 20-45 | Fishing with a Super Rod | 100% |
| Meteor Falls (Back) | 10-30 | Fishing with a Good Rod | 20% |
| Meteor Falls (Back) | 25-35 | Fishing with a Super Rod | 80% |
| Meteor Falls (B1f) | 10-30 | Fishing with a Good Rod | 20% |
| Meteor Falls (B1f) | 25-35 | Fishing with a Super Rod | 80% |
| Meteor Falls (Back/small Room) | 10-30 | Fishing with a Good Rod | 20% |
| Meteor Falls (Back/small Room) | 25-35 | Fishing with a Super Rod | 80% |
| Victory Road (B2f) | 25-35 | Fishing with a Super Rod | 80% |
| Victory Road (B2f) | 10-30 | Fishing with a Good Rod | 20% |
| Route 111 | 10-30 | Fishing with a Good Rod | 20% |
| Route 111 | 20-45 | Fishing with a Super Rod | 100% |
| Route 114 | 10-30 | Fishing with a Good Rod | 20% |
| Route 114 | 20-45 | Fishing with a Super Rod | 100% |
| Route 120 | 10-30 | Fishing with a Good Rod | 20% |
| Route 120 | 20-45 | Fishing with a Super Rod | 100% |
Moves
Abilities
| Oblivious | Prevents infatuation and protects against Captivate. |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Mud-slap | ![]() | ![]() | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
| 6 | Mud Sport | ![]() | ![]() | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. |
| 6 | Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
| 11 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 16 | Magnitude | ![]() | ![]() | 1 | 30 | 100% | Power varies randomly from 10 to 150. |
| 21 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| 26 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| 26 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| 31 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| 36 | Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
| 41 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM37 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
| HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
| HM8 | Dive | ![]() | ![]() | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
| Attack | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
| Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
| Sp. Attack | 46 | 87 - 171 | 97 - 191 | 106 - 210 |
| Sp. Defense | 41 | 78 - 162 | 87 - 181 | 95 - 199 |
| Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| TOTAL | 288 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 92 | 1,000,000 | 190 | 70 | HP: 1 point |
Damage Taken
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1x
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1x
0.5x
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
Flavortext
| Black 2 | Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things. |
| SoulSilver | |
| Ruby | BARBOACH's sensitive whiskers serve as a superb radar system. This Pokemon hides in mud, leaving onlyits two whiskers exposed while it waits for prey to come along. |
| Sapphire | BARBOACH's body is covered with a slimy film. If a foe grabs it, this Pokemon just slips out of the enemy'sgrip. This Pokemon grows weak if the slimy coating dries up. |
| Emerald | Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH's body. |
| FireRed | It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. |
| LeafGreen |
Other
| Name Etymology | Barbette + poach |
|---|
← #338 Solrock | #340 Whiscash → |

#338 Solrock
→




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