008 #008 Wartortle #010 Caterpie 010

Blastoise Blastoise #009 - Shellfish Pokemon

Blastoise
Hear Blastoise's Cry
type Water
gender 87.5% Male12.5% Female
height 5'3" 1.6 m
weight 188.5 lb. 85.5 kg
generation
National: #009 | Johto: #234

Family Family

Breeding

Egg Groups Steps to Hatch
Monster | Water 1 5,100

Moves Moves

Abilities

TorrentStrengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
1WithdrawWaterNone--40--Raises the user's Defense by one stage.
1Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
4Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
7Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
10WithdrawWaterNone--40--Raises the user's Defense by one stage.
13BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
16BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
20Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
28Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
32Aqua TailWaterPhysical901090%Inflicts regular damage with no additional effect.
39Skull BashNormalPhysical10015100%Raises the user's Defense by one stage. User charges for one turn before attacking.
46Iron DefenseSteelNone--15--Raises the user's Defense by two stages.
53Rain DanceWaterNone--5--Changes the weather to rain for five turns.
60Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Smack DownRockPhysical5015100%Removes any immunity to Ground damage.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM82Dragon TailDragonPhysical601090%Ends wild battles. Forces trainers to switch Pokemon.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM97Dark PulseDarkSpecial8015100%Has a 20% chance to make the target flinch.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
MistIceNone--30--Protects the user's stats from being changed by enemy moves.
HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
YawnNormalNone--10--Target sleeps at the end of the next turn.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
Mud SportGroundNone--15--All damage from Electric moves is halved until the end of the battle.
Water SpoutWaterSpecial1505100%Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Muddy WaterWaterSpecial951085%Has a 30% chance to lower the target's accuracy by one stage.
BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
Aura SphereFightingSpecial9020--Never misses.
Dragon PulseDragonSpecial9010100%Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4020100%Inflicts regular damage with no additional effect.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP79
Statbar
268 - 362268 - 362268 - 362
Attack83
Statbar
153 - 238171 - 265188 - 291
Defense100
Statbar
184 - 269205 - 299225 - 328
Sp. Attack85
Statbar
157 - 242175 - 269192 - 295
Sp. Defense105
Statbar
193 - 278215 - 309236 - 339
Speed78
Statbar
144 - 229161 - 255177 - 280
TOTAL 530
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
210 1,059,860 45 70 Special Defense: 3 points

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackBlastoiseBlastoiseBlastoiseBlastoise
White
DiamondBlastoiseBlastoiseBlastoiseBlastoise
Pearl
PlatinumBlastoiseBlastoiseBlastoiseBlastoise
HeartGoldBlastoiseBlastoiseBlastoiseBlastoise
SoulSilver
RubyBlastoiseBlastoiseBlastoiseBlastoise
Sapphire
EmeraldBlastoiseBlastoise
FireRedBlastoiseBlastoiseBlastoiseBlastoise
LeafGreen
GoldBlastoiseBlastoiseBlastoiseBlastoise
Silver
CrystalBlastoiseBlastoiseBlastoiseBlastoise
RedBlastoiseBlastoise
Blue
YellowBlastoiseBlastoise

Flavor Text Flavortext

Black 2The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
White 2
Black
White
DiamondThe jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
Platinum
HeartGoldIt deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
SoulSilverThe rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
RubyBLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Sapphire
Emerald
FireRedIt crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
LeafGreenThe pressurized water jets on this brutal Pokemon's shell are used for high- speed tackles.
GoldIt deliberately makes itself heavy so it can with­ stand the recoil of the water jets it fires.
SilverThe rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
CrystalIt firmly plants its feet on the ground before shooting water from the jets on its back.
RedA brutal Pokemon with pressurized water jets on its shell. They are used for high speed tackles.
Blue
YellowOnce it takes aim at its enemy, it blasts out water with even more force than a fire hose.

Other Other

Name Etymology Blast (refering to its water jets) + oise (as in tortoise)
008 #008 Wartortle #010 Caterpie 010