← #338 Solrock | #340 Whiscash → |
Barboach #339 - Whiskers Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 4.2 lb. | 1.9 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #339 | Hoenn: #127 | Sinnoh: #080
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339
Locations
Where to catch Barboach in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Icirrus City | 35-55 | Fishing with a Super Rod | 60% |
Icirrus City | 35-60 | Fishing in dark spots | 40% |
Moor of Icirrus | 35-55 | Fishing with a Super Rod | 60% |
Moor of Icirrus | 35-60 | Fishing in dark spots | 40% |
Route 8 | 35-55 | Fishing with a Super Rod | 60% |
Route 8 | 35-60 | Fishing in dark spots | 40% |
Where to catch Barboach in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Icirrus City | 45-60 | Fishing with a Super Rod | 120% |
Icirrus City | 45-60 | Fishing in dark spots | 40% |
Moor of Icirrus | 45-60 | Fishing with a Super Rod | 120% |
Moor of Icirrus | 45-60 | Fishing in dark spots | 40% |
Route 8 | 45-60 | Fishing with a Super Rod | 120% |
Route 8 | 45-60 | Fishing in dark spots | 40% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
6 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
6 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
10 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
14 | Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
18 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
22 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
26 | Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
31 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
31 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
35 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
39 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
43 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
47 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
Sp. Attack | 46 | 87 - 171 | 97 - 191 | 106 - 210 |
Sp. Defense | 41 | 78 - 162 | 87 - 181 | 95 - 199 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 288 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
92 | 1,000,000 | 190 | 70 | HP: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
0.5x
0.5x
1x
4x
0x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things. |
SoulSilver | |
Ruby | BARBOACH's sensitive whiskers serve as a superb radar system. This Pokemon hides in mud, leaving onlyits two whiskers exposed while it waits for prey to come along. |
Sapphire | BARBOACH's body is covered with a slimy film. If a foe grabs it, this Pokemon just slips out of the enemy'sgrip. This Pokemon grows weak if the slimy coating dries up. |
Emerald | Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH's body. |
FireRed | It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. |
LeafGreen |
Other
Name Etymology | Barbette + poach |
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← #338 Solrock | #340 Whiscash → |