Bronzong #437
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More Pokemon
← #436 Bronzor | #438 Bonsly → |
Bronzong #437 - Bronze Bell Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 4'3" | 1.3 m | |
weight | 412.3 lb. | 187.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #437 | Sinnoh: #089
|
437
Locations
Where to catch Bronzong in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Coronet (2f) | 38 | Walking in tall grass or a cave | 20% |
Mt. Coronet (3f) | 38 | Walking in tall grass or a cave | 20% |
Mt. Coronet (Snowfall) | 39-40 | Walking in tall grass or a cave | 17% |
Mt. Coronet (Blizzard) | 39-40 | Walking in tall grass or a cave | 17% |
Mt. Coronet (4f) | 38-40 | Walking in tall grass or a cave | 37% |
Mt. Coronet (5f) | 38-40 | Walking in tall grass or a cave | 37% |
Mt. Coronet (6f) | 40-42 | Walking in tall grass or a cave | 37% |
Mt. Coronet (7f) | 40-42 | Walking in tall grass or a cave | 37% |
Mt. Coronet (Cave) | 39-40 | Walking in tall grass or a cave | 17% |
Turnback Cave (Pillar 1) | 55-56 | Walking in tall grass or a cave | 47% |
Turnback Cave (Pillar 2) | 55-56 | Walking in tall grass or a cave | 47% |
Turnback Cave (Pillar 3) | 55-56 | Walking in tall grass or a cave | 47% |
Turnback Cave (Before Pillar 1) | 45-46 | Walking in tall grass or a cave | 47% |
Turnback Cave (Between Pillars 1 And 2) | 55-56 | Walking in tall grass or a cave | 47% |
Turnback Cave (Between Pillars 2 And 3) | 65-66 | Walking in tall grass or a cave | 47% |
Turnback Cave (After Pillar 3) | 55-56 | Walking in tall grass or a cave | 47% |
Where to catch Bronzong in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Coronet (2f) | 37 | Walking in tall grass or a cave | 20% |
Mt. Coronet (3f) | 37 | Walking in tall grass or a cave | 20% |
Mt. Coronet (4f) | 37 | Walking in tall grass or a cave | 20% |
Mt. Coronet (5f) | 37 | Walking in tall grass or a cave | 20% |
Mt. Coronet (6f) | 37 | Walking in tall grass or a cave | 20% |
Mt. Coronet (7f) | 37 | Walking in tall grass or a cave | 20% |
Turnback Cave (Pillar 2) | 35 | Walking in tall grass or a cave | 20% |
Turnback Cave (Pillar 3) | 35 | Walking in tall grass or a cave | 20% |
Turnback Cave (Between Pillars 2 And 3) | 35 | Walking in tall grass or a cave | 20% |
Turnback Cave (After Pillar 3) | 45 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Levitate | Evades Ground moves. |
Heatproof | Halves damage from Fire moves and burns. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
1 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
1 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
1 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
7 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
12 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
14 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
19 | Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
26 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
30 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
33 | Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
38 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
43 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
50 | Faint Attack | 60 | 20 | -- | Never misses. | ||
61 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
67 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 67 | 244 - 338 | 244 - 338 | 244 - 338 |
Attack | 89 | 164 - 249 | 183 - 277 | 201 - 304 |
Defense | 116 | 213 - 297 | 237 - 331 | 260 - 364 |
Sp. Attack | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
Sp. Defense | 116 | 213 - 297 | 237 - 331 | 260 - 364 |
Speed | 33 | 63 - 148 | 71 - 165 | 78 - 181 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
188 | 1,000,000 | 90 | 70 | Defense: 1 point Special Defense: 1 point |
Damage Taken
0.5x
1x
0.5x
0x
2x
0.5x
1x
2x
0.5x
2x
1x
0.5x
1x
0.25x
0.5x
0.5x
2x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | In ages past, this Pokemon was revered as a bringer of rain. It was found buried in the ground. |
White 2 | |
Black | |
White | |
Diamond | One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep. |
Pearl | It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests. |
HeartGold | Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow. |
SoulSilver |
← #436 Bronzor | #438 Bonsly → |