← #426 Drifblim | #428 Lopunny → |
Buneary #427 - Rabbit Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 12.1 lb. | 5.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #427 | Sinnoh: #067
|
427
Family
#427 - Buneary | #428 - Lopunny Loyal |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Humanshape | 5,100 |
Locations
Where to catch Buneary in Pokemon Black 2
Area | Levels | Method | Rarity |
---|---|---|---|
Castelia City | 15-16 | Walking in tall grass or a cave | 15% |
Castelia City | 16-17 | Walking in dark grass | 15% |
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Klutz | Prevents the Pokemon from using its held item in battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
1 | Splash | -- | 40 | -- | Does nothing. | ||
1 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
6 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
13 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
16 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
23 | Jump Kick | 100 | 10 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
26 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
33 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
36 | Dizzy Punch | 70 | 10 | 100% | Has a 20% chance to confuse the target. | ||
43 | After You | -- | 15 | -- | Makes the target act next this turn. | ||
46 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
53 | Entrainment | -- | 15 | 100% | Copies the user's ability onto the target. | ||
56 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | ||
63 | Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Sweet Kiss | -- | 10 | 75% | Confuses the target. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Sky Uppercut | 85 | 15 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | ||
Copycat | -- | 20 | -- | Uses the target's last used move. | ||
Switcheroo | -- | 10 | 100% | User and target swap items. | ||
Double Hit | 35 | 10 | 90% | Hits twice in one turn. | ||
Circle Throw | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 66 | 123 - 207 | 137 - 231 | 150 - 254 |
Defense | 44 | 83 - 168 | 93 - 187 | 102 - 205 |
Sp. Attack | 44 | 83 - 168 | 93 - 187 | 102 - 205 |
Sp. Defense | 56 | 105 - 189 | 117 - 211 | 128 - 232 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 350 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
84 | 1,000,000 | 190 | 0 | Speed: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself. |
White 2 | |
Black | |
White | |
Diamond | It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain. |
Pearl | When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur. |
HeartGold | You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up. |
SoulSilver |
← #426 Drifblim | #428 Lopunny → |