Chinchou #170
Sections
Generations
More Pokemon
← ![]() | #171 Lanturn ![]() |
Chinchou
#170
- Angler Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 2'8" | 0.5 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #170 | Johto: #174 | Hoenn: #181
|
170
Moves
Abilities
Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
Illuminate | Increases the wild encounter rate. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
6 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
9 | Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
12 | Bubble | ![]() | ![]() | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
17 | Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
20 | Spark | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to paralyze the target. |
23 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
28 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
31 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
34 | Signal Beam | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to confuse the target. |
39 | Discharge | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
42 | Aqua Ring | ![]() | ![]() | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
45 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
47 | Ion Deluge | ![]() | ![]() | -- | 25 | -- | Changes all Normal moves to Electric moves for the rest of the turn. |
50 | Charge | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM55 | Scald | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to burn the target. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
TM99 | Dazzling Gleam | ![]() | ![]() | 80 | 10 | 100% | Inflicts regular damage with no additional effect. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM5 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | ![]() | ![]() | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
Agility | ![]() | ![]() | -- | 30 | -- | Raises the user's Speed by two stages. |
Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Whirlpool | ![]() | ![]() | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
Brine | ![]() | ![]() | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. |
Soak | ![]() | ![]() | -- | 20 | 100% | Changes the target's type to Water. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 38 | 72 - 157 | 81 - 175 | 89 - 192 |
Defense | 38 | 72 - 157 | 81 - 175 | 89 - 192 |
Sp. Attack | 56 | 105 - 189 | 117 - 211 | 128 - 232 |
Sp. Defense | 56 | 105 - 189 | 117 - 211 | 128 - 232 |
Speed | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
TOTAL | 330 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
90 | 1,250,000 | 190 | 70 | HP: 1 point |
Damage Taken
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | It discharges positive and negative electricity from its antenna tips to shock its foes. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. |
SoulSilver | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
Ruby | CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint.This Pokemon flashes its electric lights to exchange signals with others. |
Sapphire | |
Emerald | |
FireRed | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
LeafGreen | It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. |
Gold | It shoots positive and negative electricity betweenthe tips of its two antennae and zaps its enemies. |
Silver | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
Crystal | Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. |
Other
Name Etymology | Chinchou (place in China where paper lanturns are famous) |
---|
← ![]() | #171 Lanturn ![]() |