← #612 Haxorus | #614 Beartic → |
Cubchoo #613 - Chill Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 18.7 lb. | 8.5 kg | |
generation |
5th (Black & White) National: #613 | Unova: #119
|
613
Moves
Abilities
Snow Cloak | Increases evasion to 1.25× during hail. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
5 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
9 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
13 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
15 | Play Nice | -- | 20 | -- | Lowers the target's Attack by one stage. | ||
17 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
21 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
25 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
29 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
33 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
36 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
41 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
45 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
49 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
53 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
57 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Avalanche | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Play Rough | 90 | 10 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
61 | 1,000,000 | 120 | 70 | Attack: 1 point |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
2x
2x
1x
1x
1x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases. |
White 2 | |
Black | When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases. |
White |
← #612 Haxorus | #614 Beartic → |