← #412 Burmy | #414 Mothim → |
Wormadam #413 - Bagworm Pokemon
|
types | ||
---|---|---|---|
gender | 100.0% | ||
height | 2'8" | 0.5 m | |
weight | 14.3 lb. | 6.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #413 | Sinnoh: #046
|
413
Family
#412 - Burmy | #413 - Wormadam Lv. 20 (female) |
#414 - Mothim Lv. 20 (male) |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Bug | 3,825 |
Moves
Abilities
Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
15 | Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
20 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
23 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
26 | Razor Leaf | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
29 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
32 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
35 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
38 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
41 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
44 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
47 | Leaf Storm | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 59 | 110 - 195 | 123 - 217 | 135 - 238 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Speed | 36 | 69 - 153 | 77 - 171 | 84 - 188 |
TOTAL | 424 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
159 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
4x
2x
0.25x
2x
2x
1x
1x
4x
0.5x
0.25x
0.5x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | When evolving, its body takes in surrounding materials. As a result, there are many body variations. |
White 2 | |
Black | |
White | |
Diamond | When BURMY evolved, its cloak became a part of this Pokemon's body. The cloak is never shed. |
Pearl | Its appearance changes depending on where it evolved. The materials on hand become a part of its body. |
HeartGold | It is said that a WORMADAM that evolves on a cold day will have a thicker cloak. |
SoulSilver |
← #412 Burmy | #414 Mothim → |