Donphan #232
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More Pokemon
← #231 Phanpy | #233 Porygon2 → |
Donphan #232 - Armor Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 264.6 lb. | 120.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #232 | Johto: #196 | Hoenn: #166
|
232
Locations
Where to catch Donphan in Pokemon HeartGold
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Silver (2f) | 47-48 | Walking in tall grass or a cave | 20% |
Mt. Silver (1f Top) | 48-50 | Walking in tall grass or a cave | 20% |
Mt. Silver (4f) | 47 | Walking in tall grass or a cave | 20% |
Mt. Silver (Outside) | 42 | Walking in tall grass or a cave | 20% |
Mt. Silver (1f) | 44 | Walking in tall grass or a cave | 30% |
Mt. Silver (Mountainside) | 50 | Walking in tall grass or a cave | 10% |
Victory Road (2f) | 33 | Walking in tall grass or a cave | 20% |
Mt. Silver (Top) | 47 | Walking in tall grass or a cave | 20% |
Victory Road (3f) | 33 | Walking in tall grass or a cave | 20% |
Victory Road (1f) | 33 | Walking in tall grass or a cave | 20% |
Mt. Silver (3f) | 47-48 | Walking in tall grass or a cave | 20% |
Route 28 | 40 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
1 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
1 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
6 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
10 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
15 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
19 | Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
24 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
25 | Fury Attack | 15 | 20 | 85% | Hits 2-5 times in one turn. | ||
31 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
39 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
46 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
54 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
Ice Shard | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Head Smash | 150 | 5 | 80% | User receives 1/2 the damage inflicted in recoil. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Defense | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
189 | 1,000,000 | 60 | 70 | Attack: 1 point Defense: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It attacks by curling up then rolling into its foe. It can blow apart a house in one hit. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has sharp, hard tusks and a rugged hide. Its tackle is strong enough to knock down a house. |
SoulSilver | The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow. |
Ruby | DONPHAN's favorite attack is curling its body into a ball, then charging at its foe while rolling at high speed.Once it starts rolling, this Pokemon can't stop very easily. |
Sapphire | |
Emerald | |
FireRed | The longer and bigger its tusks, the higher its rank in its herd. The tusks take a long time to grow. |
LeafGreen | It has sharp, hard tusks and a rugged hide. Its TACKLE is strong enough to knock down a house. |
Gold | It has sharp, hard tusks and a rugged hide. Its TACKLEis strong enough to knock down a house. |
Silver | The longer and bigger its tusks, the higher itsrank in its herd. The tusks take long to grow. |
Crystal | Because this Pokemon's skin is so tough, a normalattack won't even leave a scratch on it. |
Other
Name Etymology | Don (as in mastodon, a prehistoric elephant) + phan (elephant) |
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← #231 Phanpy | #233 Porygon2 → |