238 #238 Smoochum #240 Magby 240

Elekid Elekid #239 - Electric Pokemon

Elekid
Hear Elekid's Cry
type Electric
gender 75.0% Male25.0% Female
height 2'0" 0.6 m
weight 51.8 lb. 23.5 kg
generation
National: #239 | Johto: #154

Family Family

Breeding

Egg Groups Steps to Hatch
No Eggs 6,375

239 Locations

Where to catch Elekid in Pokemon White 2

AreaLevelsMethodRarity
Virbank Complex (Outer)10-11Walking in tall grass or a cave15%
Virbank Complex (Inner)10-12Walking in tall grass or a cave25%
Virbank Complex (Inner)11-13Walking in dark grass25%

Moves Moves

Abilities

StaticHas a 30% chance of paralyzing attacking Pokemon on contact.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
5ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
8Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
12SwiftNormalSpecial6020--Never misses.
15Shock WaveElectricSpecial6020--Never misses.
19Thunder WaveElectricNone--20100%Paralyzes the target.
22Electro BallElectricSpecial110100%Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
29ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
33DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
36ScreechNormalNone--4085%Lowers the target's Defense by two stages.
40ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
43ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
Rolling KickFightingPhysical601585%Has a 30% chance to make the target flinch.
MeditatePsychicNone--40--Raises the user's Attack by one stage.
BarrierPsychicNone--30--Raises the user's Defense by two stages.
DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
Hammer ArmFightingPhysical1001090%Lowers user's Speed by one stage.
FeintNormalPhysical3010100%Only works if the target uses Protect or Detect on this turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack63
Statbar
117 - 202131 - 225144 - 247
Defense37
Statbar
71 - 15579 - 17386 - 190
Sp. Attack65
Statbar
121 - 206135 - 229148 - 251
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed95
Statbar
175 - 260195 - 289214 - 317
TOTAL 360
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
106 1,000,000 45 70 Speed: 1 point

Images Images

BlackElekidElekidElekidElekid
White
DiamondElekidElekidElekidElekid
Pearl
PlatinumElekidElekidElekidElekid
HeartGoldElekidElekidElekidElekid
SoulSilver
RubyElekidElekidElekidElekid
Sapphire
EmeraldElekidElekid
GoldElekidElekidElekidElekid
Silver
CrystalElekidElekidElekidElekid

Flavor Text Flavortext

Black 2Spinning its arms around to generate electricity makes the area between its horns shine light blue.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
SoulSilverEven in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky.
RubyELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKeMON begins swinging its arms in circles to recharge itself.
Sapphire
Emerald
FireRedEven in the most vicious storm, this POKeMON plays happily if thunder rumbles in the sky.
LeafGreenIt rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
GoldIt rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
SilverEven in the most vicious storm, this POKeMON plays happily if thunder rumbles in the sky.
CrystalIt loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.

Other Other

Name Etymology Ele (as in electricity) + kid
238 #238 Smoochum #240 Magby 240