Floatzel #419
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← #418 Buizel | #420 Cherubi → |
Floatzel #419 - Sea Weasel Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 73.9 lb. | 33.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #419 | Sinnoh: #057
|
419
Locations
Where to catch Floatzel in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Fuego Ironworks | 29-30 | Walking in tall grass or a cave | 25% |
Victory Road (B1f) | 44-45 | Walking in tall grass or a cave | 30% |
Victory Road (Inside B1f) | 50-51 | Walking in tall grass or a cave | 30% |
Route 213 | 22 | Walking in tall grass or a cave | 10% |
Route 218 | 28-30 | Walking in tall grass or a cave | 35% |
Route 221 | 28-30 | Walking in tall grass or a cave | 25% |
Route 222 | 40-42 | Walking in tall grass or a cave | 35% |
Route 224 | 53-54 | Walking in tall grass or a cave | 30% |
Sea Route 230 | 50-52 | Walking in tall grass or a cave | 13% |
Where to catch Floatzel in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Fuego Ironworks | 29-31 | Walking in tall grass or a cave | 25% |
Victory Road (B1f) | 42-44 | Walking in tall grass or a cave | 30% |
Victory Road (B1f) | 30-50 | Surfing | 90% |
Victory Road (Inside B1f) | 48-50 | Walking in tall grass or a cave | 30% |
Victory Road (Inside B1f) | 35-55 | Surfing | 60% |
Victory Road (Inside) | 47-49 | Walking in tall grass or a cave | 35% |
Victory Road (Inside Exit) | 47-49 | Walking in tall grass or a cave | 35% |
Route 218 | 29-31 | Walking in tall grass or a cave | 40% |
Route 221 | 28-31 | Walking in tall grass or a cave | 35% |
Route 222 | 38-41 | Walking in tall grass or a cave | 40% |
Route 224 | 50 | Walking in tall grass or a cave | 20% |
Sea Route 230 | 48-50 | Walking in tall grass or a cave | 25% |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
1 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
3 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
6 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
15 | Swift | 60 | 20 | -- | Never misses. | ||
21 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
26 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
29 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
39 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
50 | Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
TOTAL | 495 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
178 | 1,000,000 | 75 | 70 | Speed: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It is a common sight around fishing ports. It is known to rescue people and carry off prey. |
White 2 | |
Black | |
White | |
Diamond | It floats using its well-developed flotation sac. It assists in the rescues of drowning people. |
Pearl | Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft. |
HeartGold | With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives. |
SoulSilver |
← #418 Buizel | #420 Cherubi → |