Forretress #205
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← #204 Pineco | #206 Dunsparce → |
Forretress #205 - Bagworm Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 277.4 lb. | 125.8 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #205 | Johto: #094
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205
Moves
Abilities
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Selfdestruct | 200 | 5 | 100% | User faints. | ||
1 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
1 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
1 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
1 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
1 | Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
1 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
12 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
17 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
20 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
23 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
28 | Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
31 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
32 | Autotomize | -- | 15 | -- | Raises the user's Speed by two stages and halves the user's weight. | ||
36 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
42 | Explosion | 250 | 5 | 100% | User faints. | ||
46 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
50 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
56 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
60 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
64 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
70 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Swift | 60 | 20 | -- | Never misses. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Defense | 140 | 256 - 341 | 285 - 379 | 313 - 416 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 465 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
118 | 1,000,000 | 75 | 70 | Defense: 2 points |
Damage Taken
0.5x
1x
1x
0x
1x
1x
0.5x
1x
0.5x
4x
1x
0.25x
1x
0.5x
0.5x
0.5x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery. |
SoulSilver | It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away. |
Ruby | FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the Pokemon is catching prey,but it does so at such a quick pace that the shell's inside cannot be seen. |
Sapphire | |
Emerald | |
FireRed | It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away. |
LeafGreen | Its entire body is shielded by a steel- hard shell. What lurks inside the armor is a total mystery. |
Gold | Its entire body is shielded by a steel-hard shell.What lurks inside the armor is a total mystery. |
Silver | It remains immovably rooted to its tree. It scatterspieces of its hard shell to drive its enemies away. |
Crystal | Usually found hanging on to a fat tree trunk. Itshoots out bits of its shell when it sees action. |
Other
Name Etymology | Fortress + forest |
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← #204 Pineco | #206 Dunsparce → |