← #574 Gothita | #576 Gothitelle → |
Gothorita #575 - Manipulate Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 2'4" | 0.7 m | |
weight | 39.7 lb. | 18.0 kg | |
generation |
5th (Black & White) National: #575 | Unova: #081
|
575
Family
#574 - Gothita | #575 - Gothorita Lv. 32 | #576 - Gothitelle Lv. 41 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Frisk | Reveals an opponent's held item upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
1 | Play Nice | -- | 20 | -- | Lowers the target's Attack by one stage. | ||
3 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
7 | Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
10 | Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
14 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
16 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
19 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
24 | Faint Attack | 60 | 20 | -- | Never misses. | ||
25 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
28 | Flatter | -- | 15 | 100% | Raises the target's Special Attack by one stage and confuses the target. | ||
31 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
34 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
39 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
43 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
50 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
53 | Magic Room | -- | 10 | -- | Negates held items for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 390 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
137 | 1,059,860 | 100 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | According to many old tales, it creates friends for itself by controlling sleeping children on starry nights. |
White 2 | |
Black | They use hypnosis to control people and Pokemon. Tales of Gothorita leading people astray are told in every corner. |
White |
← #574 Gothita | #576 Gothitelle → |