← #325 Spoink | #327 Spinda → |
Grumpig #326 - Manipulate Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 157.7 lb. | 71.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #326 | Hoenn: #111
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326
Locations
Where to catch Grumpig in Pokemon Black 2
Area | Levels | Method | Rarity |
---|---|---|---|
Reversal Mountain (Unknown Area 48) | 33 | Walking in tall grass or a cave | 10% |
Reversal Mountain (Unknown Area 48) | 35-37 | Walking in dark grass | 30% |
Reversal Mountain (Unknown Area 49) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 50) | 35 | Walking in tall grass or a cave | 20% |
Reversal Mountain (Unknown Area 51) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 52) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 53) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 54) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 55) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 56) | 35 | Walking in tall grass or a cave | 20% |
Reversal Mountain (Unknown Area 57) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 58) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 59) | 35 | Walking in tall grass or a cave | 5% |
Reversal Mountain (Unknown Area 60) | 35 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
1 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
1 | Splash | -- | 40 | -- | Does nothing. | ||
1 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
7 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
10 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
14 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
15 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
18 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
21 | Magic Coat | -- | 15 | -- | Reflects back the first effect move used on the user this turn. | ||
26 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
29 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
29 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
35 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
42 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
46 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
52 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
60 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Trick | -- | 10 | 100% | User and target swap items. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 470 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 800,000 | 60 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It uses black pearls to amplify its psychic power. It does a strange dance to control foes' minds. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas. |
SoulSilver | |
Ruby | GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe.When this Pokemon uses its special power, its snorting breath grows labored. |
Sapphire | GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely.This Pokemon's black pearls are valuable as works of art. |
Emerald | It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas. |
FireRed | It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems. |
LeafGreen |
Other
Name Etymology | Grump + pig |
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← #325 Spoink | #327 Spinda → |