Hitmontop #237
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← #236 Tyrogue | #238 Smoochum → |
Hitmontop #237 - Handstand Pokemon
|
type | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'7" | 1.4 m | |
weight | 105.8 lb. | 48.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #237 | Johto: #146
|
237
Family
#236 - Tyrogue | #106 - Hitmonlee Attack > Defense @ Lv. 20 |
#107 - Hitmonchan Defense > Attack @ Lv. 20 | |
#237 - Hitmontop Attack = Defense @ Lv. 20 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 6,375 |
Moves
Abilities
Intimidate | Lowers opponents' Attack one stage upon entering battle. |
Technician | Strengthens moves of 60 base power or less to inflict 1.5× damage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
1 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
6 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
15 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
19 | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. | ||
24 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
28 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
33 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
37 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
42 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
46 | Wide Guard | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. | ||
46 | Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. | ||
51 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
55 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
60 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
Mach Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
Vacuum Wave | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
138 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It fights while spinning like a top. The centrifugal force boosts its destructive power by 10. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like. |
SoulSilver | It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground. |
Ruby | HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix ofboth offense and defense at the same time. The Pokemon travels faster spinning than it does walking. |
Sapphire | |
Emerald | |
FireRed | It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground. |
LeafGreen | If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard. |
Gold | If you become enchanted by its smooth, elegant,dance-like kicks, you may get drilled hard. |
Silver | It launches kicks while spinning. If it spins at highspeed, it may bore its way into the ground. |
Crystal | After doing a handstand to throw off theopponent's timing, it presents its fancy kick moves. |
Other
Name Etymology | As in the top of the head |
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← #236 Tyrogue | #238 Smoochum → |