080 #080 Slowbro #082 Magneton 082

Magnemite Magnemite #081 - Magnet Pokemon

Magnemite
Hear Magnemite's Cry
types ElectricSteel
gender Genderless
height 1'0" 0.3 m
weight 13.2 lb. 6.0 kg
generation
National: #081 | Johto: #118 | Hoenn: #082

Family Family

Breeding

Egg Groups Steps to Hatch
Mineral 5,100

Moves Moves

Abilities

Magnet PullPrevents Steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
6ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
11SupersonicNormalNone--2055%Confuses the target.
16SonicboomNormalSpecial12090%Inflicts 20 points of damage.
21Thunder WaveElectricNone--20100%Paralyzes the target.
27Lock-onNormalNone--5--Ensures that the user's next move will hit the target.
33SwiftNormalSpecial6020--Never misses.
39ScreechNormalNone--4085%Lowers the target's Defense by two stages.
45Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM4RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39SwiftNormalSpecial6020--Never misses.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
HM5FlashNormalNone--20100%Lowers the target's accuracy by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP25
Statbar
160 - 254160 - 254160 - 254
Attack35
Statbar
67 - 15275 - 16982 - 185
Defense70
Statbar
130 - 215145 - 239159 - 262
Sp. Attack95
Statbar
175 - 260195 - 289214 - 317
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed45
Statbar
85 - 17095 - 189104 - 207
TOTAL 325
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
89 1,000,000 190 70 Special Attack: 1 point

Damage Taken

Normal 0.5x
Fighting 2x
Flying 0.25x
Poison 0x
Ground 4x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 0.25x
Fire 2x
Water 1x
Grass 0.5x
Electric 0.5x
Psychic 0.5x
Ice 0.5x
Dragon 0.5x
Dark 1x
Fairy 0.5x

Images Images

BlackMagnemiteMagnemiteMagnemiteMagnemite
White
DiamondMagnemiteMagnemiteMagnemiteMagnemite
Pearl
PlatinumMagnemiteMagnemiteMagnemiteMagnemite
HeartGoldMagnemiteMagnemiteMagnemiteMagnemite
SoulSilver
RubyMagnemiteMagnemiteMagnemiteMagnemite
Sapphire
EmeraldMagnemiteMagnemite
FireRedMagnemiteMagnemiteMagnemiteMagnemite
LeafGreen
GoldMagnemiteMagnemiteMagnemiteMagnemite
Silver
CrystalMagnemiteMagnemiteMagnemiteMagnemite
RedMagnemiteMagnemite
Blue
YellowMagnemiteMagnemite

Flavor Text Flavortext

Black 2The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
White 2
Black
White
DiamondThe units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Platinum
HeartGoldIt is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokegear.
SoulSilverThe units at the sides of its body generate antigravity energy to keep it aloft in the air.
RubyMAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokemon clinging to the breaker box.
Sapphire
Emerald
FireRedIt moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreenUses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
GoldIt is attracted by electromagnetic waves. It may approach trainers if they are using their POKeGEAR.
SilverThe units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.
CrystalThe electricity emitted by the units on each side of its body cause it to become a strong magnet.
RedUses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Blue
YellowIt is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.

Other Other

Name Etymology Magne (as in magnet) + mite (as in a mite, a small bug)
080 #080 Slowbro #082 Magneton 082