← #461 Weavile | #463 Lickilicky → |
Magnezone #462 - Magnet Area Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 4'11" | 1.2 m | |
weight | 396.9 lb. | 180.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #462
|
462
Family
#081 - Magnemite | #082 - Magneton Lv. 30 | #462 - Magnezone Level up @ Mt. Coronet |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Moves
Abilities
Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
1 | Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
1 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
1 | Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
1 | Magnetic Flux | -- | 20 | -- | Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage. | ||
4 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
7 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
11 | Electric Terrain | -- | 10 | -- | For five turns, prevents all Pokemon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||
15 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
18 | Magnet Bomb | 60 | 20 | -- | Never misses. | ||
21 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
29 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
34 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
39 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
45 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
51 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
56 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
62 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
67 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
73 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Attack | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 535 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
211 | 1,000,000 | 30 | 70 | Special Attack: 3 points |
Damage Taken
0.5x
2x
0.25x
0x
4x
0.5x
0.5x
1x
0.25x
2x
1x
0.5x
0.5x
0.5x
0.5x
0.5x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
White 2 | |
Black | |
White | |
Diamond | It evolved from exposure to a special magnetic field. Three units generate magnetism. |
Pearl | It evolved from exposure to a special magnetic field. Three units generate magnetism. |
HeartGold | Exposure to a special magnetic field changed MAGNETON's molecular structure, turning it into MAGNEZONE. |
SoulSilver |
← #461 Weavile | #463 Lickilicky → |