Mankey #056
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← #055 Golduck | #057 Primeape → |
Mankey #056 - Pig Monkey Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 61.7 lb. | 28.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #056 | Johto: #134
|
056
Moves
Abilities
Vital Spirit | Prevents sleep. |
Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
9 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
15 | Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
21 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
27 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
33 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
39 | Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
45 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
51 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM9 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
TM41 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM43 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
74 | 1,000,000 | 190 | 70 | Attack: 1 point |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason. |
White 2 | |
Black | |
White | |
Diamond | It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason. |
Pearl | |
Platinum | |
HeartGold | It is extremely ill-tempered. Groups of them will attack any handy target for no reason. |
SoulSilver | It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes. |
Ruby | When MANKEY starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry.However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath. |
Sapphire | |
Emerald | |
FireRed | Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy. |
LeafGreen | Extremely quick to anger. It could be docile one moment, then thrashing away the next instant. |
Gold | It is extremely ill-tempered. Groups of themwill attack any handy target for no reason. |
Silver | It's unsafe to approach if it gets violently enragedfor no reason and can't distinguish friends from foes. |
Crystal | It lives in groups in the treetops. If it loses sightof its group, it becomes infuriated by its loneliness. |
Red | Extremely quick to anger. It could be docile onemoment then thrashing away the next instant. |
Blue | |
Yellow | An agile Pokemon that lives in trees. It angerseasily and will not hesitate to attack anything. |
Other
Name Etymology | As in monkey |
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← #055 Golduck | #057 Primeape → |