182 #182 Bellossom #184 Azumarill 184

Marill Marill #183 - Aqua Mouse Pokemon

Marill
Hear Marill's Cry
type Water
gender 50.0% Male50.0% Female
height 1'4" 0.4 m
weight 18.7 lb. 8.5 kg
generation
National: #183 | Johto: #130 | Hoenn: #055 | Sinnoh: #125

Family Family

Breeding

Egg Groups Steps to Hatch
Water 1 | Fairy 2,550

Moves Moves

Abilities

Thick FatHalves damage from Fire and Ice moves.
Huge PowerDoubles Attack in battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3Defense CurlNormalNone--40--Raises user's Defense by one stage.
6Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
10Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
15RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
21BubblebeamWaterSpecial6520100%Has a 10% chance to lower the target's Speed by one stage.
28Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
36Rain DanceWaterNone--5--Changes the weather to rain for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
TM2HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM4RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM16Icy WindIceSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM31Mud-slapGroundSpecial2010100%Has a 100% chance to lower the target's accuracy by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39SwiftNormalSpecial6020--Never misses.
TM40Defense CurlNormalNone--40--Raises user's Defense by one stage.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM6WhirlpoolWaterSpecial351585%Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM7WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack20
Statbar
40 - 12545 - 13949 - 152
Defense50
Statbar
94 - 179105 - 199115 - 218
Sp. Attack20
Statbar
40 - 12545 - 13949 - 152
Sp. Defense50
Statbar
94 - 179105 - 199115 - 218
Speed40
Statbar
76 - 16185 - 17993 - 196
TOTAL 250
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
58 800,000 190 70 HP: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackMarillMarillMarillMarill
White
DiamondMarillMarillMarillMarill
Pearl
PlatinumMarillMarillMarillMarill
HeartGoldMarillMarillMarillMarill
SoulSilver
RubyMarillMarillMarillMarill
Sapphire
EmeraldMarillMarill
GoldMarillMarillMarillMarill
Silver
CrystalMarillMarillMarillMarill

Flavor Text Flavortext

Black 2The oil-filled tail functions as a buoy, so it's fine even in rivers with strong currents.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SoulSilverThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
RubyMARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface, it's a sure indication that this Pokemon is diving beneath the water to feed on aquatic plants.
Sapphire
Emerald
FireRedThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
LeafGreenThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
GoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SilverThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
CrystalThe fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Other Other

Name Etymology Mares (meaning sea in Latin)
182 #182 Bellossom #184 Azumarill 184