Qwilfish #211
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More Pokemon
← #210 Granbull | #212 Scizor → |
Qwilfish #211 - Balloon Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 8.6 lb. | 3.9 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #211 | Johto: #161
|
211
Family
#211 - Qwilfish |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 2 | 5,100 |
Locations
Where to catch Qwilfish in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Iron Island | 20-40 | Fishing with a Super Rod | 15% |
Where to catch Qwilfish in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Iron Island | 20-50 | Fishing with a Super Rod | 15% |
Moves
Abilities
Poison Point | Has a 30% chance of poisoning attacking Pokemon on contact. |
Swift Swim | Doubles Speed during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
9 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
9 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
13 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
17 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
21 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
25 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
25 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
29 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
37 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
41 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
45 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
49 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
53 | Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
57 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM55 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 430 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
100 | 1,000,000 | 45 | 70 | Attack: 1 point |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
2x
2x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once. |
SoulSilver | The small spikes covering its body developed from scales. They inject a toxin that causes fainting. |
Ruby | QWILFISH sucks in water, inflating itself. This Pokemon uses the pressure of the water it swallowed to shoottoxic quills all at once from all over its body. It finds swimming somewhat challenging. |
Sapphire | |
Emerald | |
FireRed | The small spikes covering its body developed from scales. They inject a toxin that causes fainting. |
LeafGreen | To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once. |
Gold | To fire its poison spikes, it must inflate its bodyby drinking over 2.6 gallons of water all at once. |
Silver | The small spikes covering its body developed fromscales. They inject a toxin that causes fainting. |
Crystal | When faced with a larger opponent, it swallows asmuch water as it can to match the opponent's size. |
Other
Name Etymology | Quill + fish |
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← #210 Granbull | #212 Scizor → |