Ralts #280
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More Pokemon
← #279 Pelipper | #281 Kirlia → |
Ralts #280 - Feeling Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 14.6 lb. | 6.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #280 | Hoenn: #029
|
280
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Locations
Where to catch Ralts in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 203 | 4-6 | Walking in tall grass or a cave | 21% |
Route 204 (South, Towards Jubilife City) | 4-6 | Walking in tall grass or a cave | 21% |
Where to catch Ralts in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 208 | 17-18 | Walking in tall grass or a cave | 15% |
Route 209 | 17-19 | Walking in tall grass or a cave | 46% |
Route 212 (North, Towards Hearthome City) | 22 | Walking in tall grass or a cave | 10% |
Where to catch Ralts in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Route 34 | 10-11 | Walking in tall grass or a cave | 40% |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Trace | Copies an opponent's ability upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
6 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
10 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
12 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
17 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
21 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
23 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
28 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
32 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
34 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
39 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
43 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
45 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 28 | 166 - 260 | 166 - 260 | 166 - 260 |
Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Defense | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 198 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
70 | 1,250,000 | 235 | 35 | Special Attack: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | If its horns capture the warm feelings of people or Pokemon, its body warms up slightly. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The horns on its head provide a strong power that enables it to sense people's emotions. |
SoulSilver | |
Ruby | RALTS senses the emotions of people using the horns on its head. This Pokemon rarely appears beforepeople. But when it does, it draws closer if it senses that the person has a positive disposition. |
Sapphire | RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood,this Pokemon grows cheerful and joyous in the same way. |
Emerald | A RALTS has the power to sense the emotions of people and Pokemon with the horns on its head. It takes cover if it senses any hostility. |
FireRed | It is highly attuned to the emotions of people and Pokemon. It hides if it senses hostility. |
LeafGreen |
← #279 Pelipper | #281 Kirlia → |