Rattata #019
Sections
More Pokemon
← #018 Pidgeot | #020 Raticate → |
Rattata #019 - Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'0" | 0.3 m | |
weight | 7.7 lb. | 3.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #019 | Johto: #017
|
019
Locations
Where to catch Rattata in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 225 | 20-22 | Walking in tall grass or a cave | 5% |
Sea Route 226 | 20-22 | Walking in tall grass or a cave | 5% |
Where to catch Rattata in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 225 | 47 | Walking in tall grass or a cave | 5% |
Sea Route 226 | 47 | Walking in tall grass or a cave | 5% |
Where to catch Rattata in Pokemon HeartGold
Area | Levels | Method | Rarity |
---|---|---|---|
Tohjo Falls | 20 | Walking in tall grass or a cave | 5% |
Unknown; all Rattata | 20 | Walking in tall grass or a cave | 100% |
Bell Tower (10f) | 20-24 | Walking in tall grass or a cave | 180% |
Sprout Tower (2f) | 3-6 | Walking in tall grass or a cave | 185% |
Sprout Tower (3f) | 3-6 | Walking in tall grass or a cave | 185% |
Mt. Mortar (B1f) | 16 | Walking in tall grass or a cave | 20% |
Union Cave (1f) | 4 | Walking in tall grass or a cave | 10% |
Union Cave (B1f) | 6 | Walking in tall grass or a cave | 5% |
Union Cave (B2f) | 20 | Walking in tall grass or a cave | 5% |
Mt. Mortar (Lower Cave) | 14 | Walking in tall grass or a cave | 10% |
Mt. Mortar (1f) | 14-16 | Walking in tall grass or a cave | 14% |
Burned Tower (1f) | 13-15 | Walking in tall grass or a cave | 50% |
Burned Tower (B1f) | 14-16 | Walking in tall grass or a cave | 55% |
Bell Tower (2f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (3f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (4f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (5f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (6f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (9f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (8f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (7f) | 20-24 | Walking in tall grass or a cave | 180% |
Route 1 | 2-6 | Walking in tall grass or a cave | 55% |
Route 3 | 5-10 | Walking in tall grass or a cave | 120% |
Route 4 | 5-10 | Walking in tall grass or a cave | 90% |
Route 7 | 15-19 | Walking in tall grass or a cave | 45% |
Route 9 | 15 | Walking in tall grass or a cave | 40% |
Route 11 | 15 | Walking in tall grass or a cave | 30% |
Route 22 | 3-7 | Walking in tall grass or a cave | 95% |
Route 29 | 2-4 | Walking in tall grass or a cave | 15% |
Route 30 | 3-4 | Walking in tall grass or a cave | 40% |
Route 31 | 4-5 | Walking in tall grass or a cave | 40% |
Route 32 | 4-6 | Walking in tall grass or a cave | 45% |
Route 33 | 4-7 | Walking in tall grass or a cave | 65% |
Route 34 | 11-13 | Walking in tall grass or a cave | 35% |
Route 38 | 16 | Walking in tall grass or a cave | 40% |
Route 39 | 16 | Walking in tall grass or a cave | 40% |
Route 46 | 2-4 | Walking in tall grass or a cave | 55% |
Where to catch Rattata in Pokemon SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Tohjo Falls | 20 | Walking in tall grass or a cave | 5% |
Unknown; all Rattata | 20 | Walking in tall grass or a cave | 100% |
Bell Tower (10f) | 20-24 | Walking in tall grass or a cave | 180% |
Sprout Tower (2f) | 3-6 | Walking in tall grass or a cave | 185% |
Sprout Tower (3f) | 3-6 | Walking in tall grass or a cave | 185% |
Mt. Mortar (B1f) | 16 | Walking in tall grass or a cave | 20% |
Union Cave (1f) | 4-6 | Walking in tall grass or a cave | 40% |
Union Cave (B1f) | 6-8 | Walking in tall grass or a cave | 35% |
Union Cave (B2f) | 20 | Walking in tall grass or a cave | 5% |
Mt. Mortar (Lower Cave) | 14 | Walking in tall grass or a cave | 10% |
Mt. Mortar (1f) | 14-16 | Walking in tall grass or a cave | 14% |
Burned Tower (1f) | 13-15 | Walking in tall grass or a cave | 50% |
Burned Tower (B1f) | 14-16 | Walking in tall grass or a cave | 55% |
Bell Tower (2f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (3f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (4f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (5f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (9f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (7f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (8f) | 20-24 | Walking in tall grass or a cave | 180% |
Bell Tower (6f) | 20-24 | Walking in tall grass or a cave | 180% |
Route 1 | 2-6 | Walking in tall grass or a cave | 55% |
Route 3 | 5-8 | Walking in tall grass or a cave | 95% |
Route 4 | 5-8 | Walking in tall grass or a cave | 95% |
Route 7 | 15 | Walking in tall grass or a cave | 5% |
Route 9 | 13-15 | Walking in tall grass or a cave | 70% |
Route 11 | 15 | Walking in tall grass or a cave | 30% |
Route 22 | 3-7 | Walking in tall grass or a cave | 95% |
Route 29 | 2-4 | Walking in tall grass or a cave | 25% |
Route 30 | 3-4 | Walking in tall grass or a cave | 40% |
Route 31 | 4-5 | Walking in tall grass or a cave | 40% |
Route 32 | 4-6 | Walking in tall grass or a cave | 15% |
Route 33 | 4-6 | Walking in tall grass or a cave | 35% |
Route 34 | 11-13 | Walking in tall grass or a cave | 35% |
Route 46 | 2-4 | Walking in tall grass or a cave | 55% |
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Guts | Increases Attack to 1.5× with a major status ailment. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
4 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
7 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
13 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
16 | Hyper Fang | 80 | 15 | 90% | Has a 10% chance to make the target flinch. | ||
19 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
22 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
25 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
28 | Super Fang | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. | ||
31 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
34 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
Flame Wheel | 60 | 25 | 100% | Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 30 | 170 - 264 | 170 - 264 | 170 - 264 |
Attack | 56 | 105 - 189 | 117 - 211 | 128 - 232 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 72 | 134 - 218 | 149 - 243 | 163 - 267 |
TOTAL | 253 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
57 | 1,000,000 | 255 | 70 | Speed: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime. |
White 2 | |
Black | |
White | |
Diamond | Cautious in the extreme, its hardy vitality lets it live in any kind of environment. |
Pearl | |
Platinum | |
HeartGold | It eats anything. Wherever food is available, it will settle down and produce offspring continuously. |
SoulSilver | Living wherever there is food available, it ceaselessly scavenges for edibles the entire day. |
Ruby | RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around.It is not picky about where it lives - it will make its nest anywhere. |
Sapphire | |
Emerald | |
FireRed | Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down. |
LeafGreen | Bites anything when it attacks. Small and very quick, it is a common sight in many places. |
Gold | It eats anything. Wherever food is available, it willsettle down and produce offspring continuously. |
Silver | Living wherever there is food available, itceaselessly scavenges for edibles the entire day. |
Crystal | This Pokemon's impressive vitality allows it tolive anywhere. It also multiplies very quickly. |
Red | Bites anything when it attacks. Small and veryquick, it is a common sight in many places. |
Blue | |
Yellow | Will chew on anything with its fangs. If you seeone, it is certain that 40 more live in the area. |
Other
Name Etymology | As in rat |
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← #018 Pidgeot | #020 Raticate → |