085 #085 Dodrio #087 Dewgong 087

Seel Seel #086 - Sea Lion Pokemon

Seel
Hear Seel's Cry
type Water
gender 50.0% Male50.0% Female
height 4'7" 1.1 m
weight 198.4 lb. 90.0 kg
generation
National: #086 | Johto: #176

Family Family

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

Moves Moves

Abilities

Thick FatHalves damage from Fire and Ice moves.
HydrationCures any major status ailment after each turn during rain.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
3GrowlNormalNone--40100%Lowers the target's Attack by one stage.
7Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
11Icy WindIceSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
13EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
17Ice ShardIcePhysical4030100%Inflicts regular damage with no additional effect.
21RestPsychicNone--10--User sleeps for two turns, completely healing itself.
23Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
27Aurora BeamIceSpecial6520100%Has a 10% chance to lower the target's Attack by one stage.
31Aqua JetWaterPhysical4020100%Inflicts regular damage with no additional effect.
33BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
37Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
41DiveWaterPhysical8010100%User dives underwater, dodging all attacks, and hits next turn.
43Aqua TailWaterPhysical901090%Inflicts regular damage with no additional effect.
47Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
51SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
53HailIceNone--10--Changes the weather to a hailstorm for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM49Echoed VoiceNormalSpecial4015100%Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
Horn DrillNormalPhysical1530%Causes a one-hit KO.
DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
LickGhostPhysical2030100%Has a 30% chance to paralyze the target.
Perish SongNormalNone--5--User and target both faint after three turns.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
StockpileNormalNone--20--Stores energy up to three times for use with Spit Up and Swallow.
Spit UpNormalSpecial110100%Power is 100 times the amount of energy Stockpiled.
SwallowNormalNone--10--Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Signal BeamBugSpecial7515100%Has a 10% chance to confuse the target.
Icicle SpearIcePhysical2530100%Hits 2-5 times in one turn.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
EntrainmentNormalNone--15100%Copies the user's ability onto the target.
BelchPoisonSpecial1201090%Can only be used after the user has eaten a berry.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP65
Statbar
240 - 334240 - 334240 - 334
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense55
Statbar
103 - 188115 - 209126 - 229
Sp. Attack45
Statbar
85 - 17095 - 189104 - 207
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed45
Statbar
85 - 17095 - 189104 - 207
TOTAL 325
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
100 1,000,000 190 70 Special Defense: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackSeelSeelSeelSeel
White
DiamondSeelSeelSeelSeel
Pearl
PlatinumSeelSeelSeelSeel
HeartGoldSeelSeelSeelSeel
SoulSilver
RubySeelSeelSeelSeel
Sapphire
EmeraldSeelSeel
FireRedSeelSeelSeelSeel
LeafGreen
GoldSeelSeelSeelSeel
Silver
CrystalSeelSeelSeelSeel
RedSeelSeel
Blue
YellowSeelSeel

Flavor Text Flavortext

Black 2The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice.
White 2
Black
White
DiamondA Pokemon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Pearl
Platinum
HeartGoldAlthough it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
SoulSilverIn daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
RubySEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Sapphire
Emerald
FireRedCovered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
LeafGreenThe protruding horn on its head is very hard. It is used for bashing through thick icebergs.
GoldAlthough it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
SilverIn daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
CrystalThe light blue fur that covers it keeps it protected against the cold. It loves iceberg- filled oceans.
RedThe protruding horn on its head is very hard. It is used for bashing through thick ice.
Blue
YellowLoves freezing cold conditions. Relishes swimming in a frigid climate of around 14F degrees.

Other Other

Name Etymology As in seal, a type of marine mammal
085 #085 Dodrio #087 Dewgong 087