← #494 Victini | #496 Servine → |
Snivy #495 - Grass Snake Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'0" | 0.6 m | |
weight | 17.9 lb. | 8.1 kg | |
generation |
5th (Black & White) National: #495 | Unova: #001
|
495
Family
#495 - Snivy | #496 - Servine Lv. 17 | #497 - Serperior Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Plant | 5,100 |
Moves
Abilities
Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Vine Whip | 35 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
13 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
16 | Leaf Tornado | 65 | 10 | 90% | Has a 50% chance to lower the target's accuracy by one stage. | ||
19 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
22 | Mega Drain | 40 | 15 | 100% | Heals the user by half the damage inflicted. | ||
25 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
28 | Leaf Blade | 90 | 15 | 100% | Has an increased chance for a critical hit. | ||
31 | Coil | -- | 20 | -- | Raises the user's Attack, Defense, and accuracy by one stage each. | ||
34 | Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
37 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
40 | Gastro Acid | -- | 10 | 100% | Nullifies target's ability until it leaves battle. | ||
43 | Leaf Storm | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Glare | -- | 30 | 90% | Paralyzes the target. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Twister | 40 | 20 | 100% | Has chance to make the target flinch. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Magical Leaf | 60 | 20 | -- | Never misses. | ||
Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
Grassy Terrain | -- | 10 | -- | For five turns, heals all Pokemon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
TOTAL | 308 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
28 | 1,059,860 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
1x
2x
2x
0.5x
1x
2x
1x
1x
2x
0.5x
0.5x
0.5x
1x
2x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands. |
White 2 | |
Black | It is very intelligent and calm. Being exposed to lots of sunlight makes its movements swifter. |
White |
← #494 Victini | #496 Servine → |