← #521 Unfezant | #523 Zebstrika → |
Blitzle #522 - Electrified Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 65.7 lb. | 29.8 kg | |
generation |
5th (Black & White) National: #522 | Unova: #028
|
522
Moves
Abilities
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Motor Drive | Absorbs Electric moves, raising Speed one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
8 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
11 | Shock Wave | 60 | 20 | -- | Never misses. | ||
15 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
18 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
22 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
25 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
29 | Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
32 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
36 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
39 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
43 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
Shock Wave | 60 | 20 | -- | Never misses. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 32 | 62 - 146 | 69 - 163 | 75 - 179 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 32 | 62 - 146 | 69 - 163 | 75 - 179 |
Speed | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
TOTAL | 295 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
59 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. |
White 2 | |
Black | Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another. |
White |
← #521 Unfezant | #523 Zebstrika → |