296 #296 Makuhita #298 Azurill 298

Hariyama Hariyama #297 - Arm Thrust Pokemon

Hear Hariyama's Cry
type Fighting
gender 75.0% Male25.0% Female
height 8'7" 2.3 m
weight 559.6 lb. 253.8 kg
National: #297 | Hoenn: #049

Family Family

#296 - Makuhita
#297 - Hariyama
Lv. 24


Egg Groups Steps to Hatch
Humanshape 5,100

Moves Moves


Thick FatHalves damage from Fire and Ice moves.
GutsIncreases Attack to 1.5× with a major status ailment.

Level-up Moves

1Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1Arm ThrustFightingPhysical1520100%Hits 2-5 times in one turn.
1BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
4Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
7Arm ThrustFightingPhysical1520100%Hits 2-5 times in one turn.
10Vital ThrowFightingPhysical7010--Never misses.
13Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
16WhirlwindNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
19Knock OffDarkPhysical2020100%Target drops its held item.
22SmellingsaltNormalPhysical6010100%If the target is paralyzed, inflicts double damage and cures the paralysis.
27Belly DrumNormalNone--10--User pays half its max HP to max out its Attack.
32Force PalmFightingPhysical6010100%Has a 30% chance to paralyze the target.
37Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
42Wake-up SlapFightingPhysical6010100%If the target is asleep, has double power and wakes it up.
47EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
52Close CombatFightingPhysical1205100%Lowers the user's Defense and Special Defense by one stage after inflicting damage.
57ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
62Heavy SlamSteelPhysical110100%Power is higher when the user weighs more than the target, up to a maximum of 120.


TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Smack DownRockPhysical5015100%Removes any immunity to Ground damage.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
Faint AttackDarkPhysical6020--Never misses.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
DetectFightingNone--5--Prevents any moves from hitting the user this turn.
DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
Helping HandNormalNone--20--Ally's next move inflicts half more damage.
RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
Wake-up SlapFightingPhysical6010100%If the target is asleep, has double power and wakes it up.
FeintNormalPhysical3010100%Only works if the target uses Protect or Detect on this turn.
Bullet PunchSteelPhysical4030100%Inflicts regular damage with no additional effect.
Wide GuardRockNone--10--Prevents any multi-target moves from hitting friendly Pokemon this turn.
Chip AwayNormalPhysical7020100%Ignores the target's stat modifiers.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
398 - 492398 - 492398 - 492
220 - 305245 - 339269 - 372
112 - 197125 - 219137 - 240
Sp. Attack40
76 - 16185 - 17993 - 196
Sp. Defense60
112 - 197125 - 219137 - 240
94 - 179105 - 199115 - 218

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
184 1,640,000 200 70 HP: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 1x
Ground 1x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 2x
Ice 1x
Dragon 1x
Dark 0.5x
Fairy 2x

Images Images


Flavor Text Flavortext

Black 2It loves to match power with big-bodied Pokemon. It can knock a truck flying with its arm thrusts.
White 2
HeartGoldIt loves challenging others to tests of strength. It has the power to stop a train with a slap.
RubyHARIYAMA practices its straight-arm slaps in any number of locations. One hit of this Pokemon's powerful, openhanded, straight-arm punches could snap a telephone pole in two.
SapphireHARIYAMA's thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokemon bears down and tightens all its muscles, its body becomes as hard as a rock.
EmeraldIt has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.
FireRedIt stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Other Other

Name Etymology As in a rank in sumo-wrestling
296 #296 Makuhita #298 Azurill 298