← #313 Volbeat | #315 Roselia → |
Illumise #314 - Firefly Pokemon
|
type | ||
---|---|---|---|
gender | 100.0% | ||
height | 2'0" | 0.6 m | |
weight | 39.0 lb. | 17.7 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #314 | Hoenn: #087
|
314
Family
#314 - Illumise |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Bug | Humanshape | 3,825 |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Play Nice | -- | 20 | -- | Lowers the target's Attack by one stage. | ||
5 | Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
9 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
13 | Moonlight | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
17 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
21 | Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
25 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
29 | Flatter | -- | 15 | 100% | Raises the target's Special Attack by one stage and confuses the target. | ||
33 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
37 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
41 | Bug Buzz | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
45 | Covet | 60 | 40 | 100% | Takes the target's item. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Silver Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Bug Buzz | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 47 | 89 - 173 | 99 - 193 | 108 - 212 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 73 | 135 - 220 | 151 - 245 | 166 - 269 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 400 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
146 | 1,640,000 | 150 | 70 | Speed: 1 point |
Damage Taken
1x
0.5x
2x
1x
0.5x
2x
1x
1x
1x
2x
1x
0.5x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | With its sweet aroma, it guides Volbeat to draw signs with light in the night sky. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky. |
SoulSilver | |
Ruby | ILLUMISE attracts a swarm of VOLBEAT using a sweet fragrance. Once the VOLBEAT have gathered, this Pokemonleads the lit-up swarm in drawing geometric designs on the canvas of the night sky. |
Sapphire | ILLUMISE leads a flight of illuminated VOLBEAT to draw signs in the night sky. This Pokemon is said to earn greaterrespect from its peers by composing more complex designs in the sky. |
Emerald | A nocturnal Pokemon that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed. |
FireRed | It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates. |
LeafGreen |
Other
Name Etymology | As in illumination |
---|
← #313 Volbeat | #315 Roselia → |