Kadabra #064
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← #063 Abra | #065 Alakazam → |
Kadabra #064 - Psi Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 4'3" | 1.3 m | |
weight | 124.6 lb. | 56.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #064 | Johto: #090 | Hoenn: #040 | Sinnoh: #021
|
064
Family
#063 - Abra | #064 - Kadabra Lv. 16 | #065 - Alakazam Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
1 | Kinesis | -- | 15 | 80% | Lowers the target's accuracy by one stage. | ||
16 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
18 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
22 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
24 | Ally Switch | -- | 15 | -- | User switches places with the friendly Pokemon opposite it. | ||
28 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
30 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
34 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
36 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
40 | Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
42 | Role Play | -- | 10 | -- | Copies the target's ability. | ||
46 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
48 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
50 | Trick | -- | 10 | 100% | User and target swap items. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Psycho Shift | -- | 10 | 90% | Transfers the user's major status effect to the target. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
Guard Split | -- | 10 | -- | Averages Defense and Special Defense with the target. | ||
Ally Switch | -- | 15 | -- | User switches places with the friendly Pokemon opposite it. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
TOTAL | 400 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
145 | 1,059,860 | 100 | 70 | Special Attack: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so. |
White 2 | |
Black | |
White | |
Diamond | If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck. |
Pearl | |
Platinum | |
HeartGold | It possesses strong spiritual power. The more danger it faces, the stronger its psychic power. |
SoulSilver | If it uses its abilities, it emits special alpha waves that cause machines to malfunction. |
Ruby | KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strongpsyche can hope to become a TRAINER of this Pokemon. |
Sapphire | |
Emerald | |
FireRed | It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA. |
LeafGreen | It emits special alpha waves from its body that induce headaches just by being close. |
Gold | It possesses strong spiritual power. The moredanger it faces, the stronger its psychic power. |
Silver | If it uses its abilities, it emits specialalpha waves that cause machines to malfunction. |
Crystal | When it closes its eyes, twice as many alpha particles come out of the surface of its body. |
Red | It emits special alpha waves from its body thatinduce headaches just by being close by. |
Blue | |
Yellow | Many odd things happen if this Pokemon is closeby. For example, it makes clocks run backwards. |
Other
Name Etymology | As in a word many magicians use |
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← #063 Abra | #065 Alakazam → |