← #560 Scrafty | #562 Yamask → |
Sigilyph #561 - Avianoid Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 30.9 lb. | 14.0 kg | |
generation |
5th (Black & White) National: #561 | Unova: #067
|
561
Family
#561 - Sigilyph |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | 5,100 |
Locations
Where to catch Sigilyph in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Desert Resort | 20 | Walking in tall grass or a cave | 10% |
Where to catch Sigilyph in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Desert Resort | 19 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Wonder Skin | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. |
Magic Guard | Protects against damage not directly caused by a move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
1 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
4 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
8 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
11 | Tailwind | -- | 30 | -- | For three turns, friendly Pokemon have doubled Speed. | ||
14 | Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
18 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
21 | Air Cutter | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
24 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
28 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
31 | Synchronoise | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. | ||
34 | Mirror Move | -- | 20 | -- | Uses the target's last used move. | ||
38 | Gravity | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. | ||
41 | Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. | ||
44 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
48 | Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
51 | Sky Attack | 140 | 5 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
Psycho Shift | -- | 10 | 90% | Transfers the user's major status effect to the target. | ||
Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 72 | 254 - 348 | 254 - 348 | 254 - 348 |
Attack | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 103 | 189 - 274 | 211 - 305 | 232 - 335 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 97 | 179 - 263 | 199 - 293 | 218 - 322 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
172 | 1,000,000 | 45 | 70 | Special Attack: 2 points |
Damage Taken
1x
0.25x
1x
1x
0x
2x
1x
2x
1x
1x
1x
0.5x
2x
0.5x
2x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | The guardians of an ancient city, they always fly the same route while keeping watch for invaders. |
White 2 | |
Black | They never vary the route they fly, because their memories of guarding an ancient city remain steadfast. |
White |
← #560 Scrafty | #562 Yamask → |