006 #006 Charizard #008 Wartortle 008

Squirtle Squirtle #007 - Tiny Turtle Pokemon

Squirtle
Hear Squirtle's Cry
type Water
gender 87.5% Male12.5% Female
height 2'8" 0.5 m
weight 19.8 lb. 9.0 kg
generation
National: #007 | Johto: #232

Family Family

Breeding

Egg Groups Steps to Hatch
Monster | Water 1 5,100

Moves Moves

Abilities

TorrentStrengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
4Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
7Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
10WithdrawWaterNone--40--Raises the user's Defense by one stage.
13BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
16BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
19Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
22ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
25Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
28Aqua TailWaterPhysical901090%Inflicts regular damage with no additional effect.
31Skull BashNormalPhysical10015100%Raises the user's Defense by one stage. User charges for one turn before attacking.
34Iron DefenseSteelNone--15--Raises the user's Defense by two stages.
37Rain DanceWaterNone--5--Changes the weather to rain for five turns.
40Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
MistIceNone--30--Protects the user's stats from being changed by enemy moves.
HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
YawnNormalNone--10--Target sleeps at the end of the next turn.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
Mud SportGroundNone--15--All damage from Electric moves is halved until the end of the battle.
Water SpoutWaterSpecial1505100%Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Muddy WaterWaterSpecial951085%Has a 30% chance to lower the target's accuracy by one stage.
BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
Aura SphereFightingSpecial9020--Never misses.
Dragon PulseDragonSpecial9010100%Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4020100%Inflicts regular damage with no additional effect.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP44
Statbar
198 - 292198 - 292198 - 292
Attack48
Statbar
90 - 175101 - 195111 - 214
Defense65
Statbar
121 - 206135 - 229148 - 251
Sp. Attack50
Statbar
94 - 179105 - 199115 - 218
Sp. Defense64
Statbar
119 - 204133 - 227146 - 249
Speed43
Statbar
81 - 16691 - 185100 - 203
TOTAL 314
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
66 1,059,860 45 70 Defense: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackSquirtleSquirtleSquirtleSquirtle
White
DiamondSquirtleSquirtleSquirtleSquirtle
Pearl
PlatinumSquirtleSquirtleSquirtleSquirtle
HeartGoldSquirtleSquirtleSquirtleSquirtle
SoulSilver
RubySquirtleSquirtleSquirtleSquirtle
Sapphire
EmeraldSquirtleSquirtle
FireRedSquirtleSquirtleSquirtleSquirtle
LeafGreen
GoldSquirtleSquirtleSquirtleSquirtle
Silver
CrystalSquirtleSquirtleSquirtleSquirtle
RedSquirtleSquirtle
Blue
YellowSquirtleSquirtle

Flavor Text Flavortext

Black 2It shelters itself in its shell then strikes back with spouts of water at every opportunity.
White 2
Black
White
DiamondIt shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Pearl
Platinum
HeartGoldThe shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
SoulSilverThe shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
RubySQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokemon to swim at high speeds.
Sapphire
Emerald
FireRedWhen it retracts its long neck into its shell, it squirts out water with vigorous force.
LeafGreenAfter birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
GoldThe shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
SilverThe shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
CrystalWhen it feels threatened, it draws its legs inside its shell and sprays water from its mouth.
RedAfter birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
Blue
YellowShoots water at prey while in the water. Withdraws into its shell when in danger.

Other Other

Name Etymology Squirt (as in water) + le (as in turtle)
006 #006 Charizard #008 Wartortle 008