← #319 Sharpedo | #321 Wailord → |
Wailmer #320 - Ball Whale Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 7'7" | 2.0 m | |
weight | 286.6 lb. | 130.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #320 | Hoenn: #099
|
320
Family
#320 - Wailmer | #321 - Wailord Lv. 40 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Water 2 | 10,200 |
Moves
Abilities
Water Veil | Prevents burns. |
Oblivious | Prevents infatuation and protects against Captivate. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Splash | -- | 40 | -- | Does nothing. | ||
4 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
11 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
14 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
17 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
21 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
24 | Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
27 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
31 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
34 | Water Spout | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||
37 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
41 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
44 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | ||
47 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
50 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
Soak | -- | 20 | 100% | Changes the target's type to Water. | ||
Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 130 | 370 - 464 | 370 - 464 | 370 - 464 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 400 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
137 | 1,640,000 | 125 | 70 | HP: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. |
SoulSilver | |
Ruby | WAILMER's nostrils are located above its eyes. This playful Pokemon loves to startle people by forcefully snortingout seawater it stores inside its body out of its nostrils. |
Sapphire | WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground.By filling itself up with more water, this Pokemon can elevate the height of its bounces. |
Emerald | While this Pokemon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. |
FireRed | When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. |
LeafGreen |
Other
Name Etymology | Whale + wilmer |
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← #319 Sharpedo | #321 Wailord → |