Elekid #239
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← #238 Smoochum | #240 Magby → |
Elekid #239 - Electric Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 2'0" | 0.6 m | |
weight | 51.8 lb. | 23.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #239 | Johto: #154
|
239
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 6,375 |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
8 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
12 | Swift | 60 | 20 | -- | Never misses. | ||
15 | Shock Wave | 60 | 20 | -- | Never misses. | ||
19 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
22 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
26 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
29 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
33 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
36 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
40 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
43 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
Defense | 37 | 71 - 155 | 79 - 173 | 86 - 190 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 360 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
106 | 1,000,000 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Spinning its arms around to generate electricity makes the area between its horns shine light blue. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit. |
SoulSilver | Even in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky. |
Ruby | ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity,this Pokemon begins swinging its arms in circles to recharge itself. |
Sapphire | |
Emerald | |
FireRed | Even in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky. |
LeafGreen | It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit. |
Gold | It rotates its arms to generate electricity, butit tires easily, so it charges up only a little bit. |
Silver | Even in the most vicious storm, this Pokemon playshappily if thunder rumbles in the sky. |
Crystal | It loves violent thunder. The space between its hornsflickers bluish- white when it is charging energy. |
Other
Name Etymology | Ele (as in electricity) + kid |
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← #238 Smoochum | #240 Magby → |