← #596 Galvantula | #598 Ferrothorn → |
Ferroseed #597 - Thorn Seed Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 41.5 lb. | 18.8 kg | |
generation |
5th (Black & White) National: #597 | Unova: #103
|
597
Family
#597 - Ferroseed | #598 - Ferrothorn Lv. 40 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Plant | Mineral | 5,100 |
Locations
Where to catch Ferroseed in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Chargestone Cave (1f) | 24-25 | Walking in tall grass or a cave | 20% |
Chargestone Cave (B1f) | 25-26 | Walking in tall grass or a cave | 20% |
Chargestone Cave (B2f) | 26-27 | Walking in tall grass or a cave | 20% |
Where to catch Ferroseed in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Chargestone Cave (1f) | 26-27 | Walking in tall grass or a cave | 20% |
Chargestone Cave (B1f) | 29-30 | Walking in tall grass or a cave | 20% |
Chargestone Cave (B2f) | 30-31 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Iron Barbs | Damages attacking Pokemon for 1/8 their max HP on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
6 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
9 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
14 | Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
18 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
21 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
26 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
30 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
35 | Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
38 | Selfdestruct | 200 | 5 | 100% | User faints. | ||
43 | Iron Head | 80 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
47 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
52 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
55 | Explosion | 250 | 5 | 100% | User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
Gravity | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. | ||
Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. | ||
Seed Bomb | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 44 | 198 - 292 | 198 - 292 | 198 - 292 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 91 | 168 - 252 | 187 - 281 | 205 - 309 |
Sp. Attack | 24 | 47 - 132 | 53 - 147 | 58 - 161 |
Sp. Defense | 86 | 159 - 243 | 177 - 271 | 194 - 298 |
Speed | 10 | 22 - 107 | 25 - 119 | 27 - 130 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
61 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
0.5x
2x
1x
0x
1x
0.5x
1x
1x
0.5x
4x
0.5x
0.25x
0.5x
0.5x
1x
0.5x
1x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger. |
White 2 | |
Black | When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away. |
White |
← #596 Galvantula | #598 Ferrothorn → |