← #367 Huntail | #369 Relicanth → |
Gorebyss #368 - South Sea Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 6'11" | 1.8 m | |
weight | 49.8 lb. | 22.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #368 | Hoenn: #178
|
368
Family
#366 - Clamperl | #367 - Huntail Trade withDeepseatooth |
#368 - Gorebyss Trade withDeepseascale |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | 5,100 |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
6 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
10 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
15 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
19 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
24 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
28 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
33 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
37 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
42 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
46 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
50 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 84 | 155 - 240 | 173 - 267 | 190 - 293 |
Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Attack | 114 | 209 - 294 | 233 - 327 | 256 - 359 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
178 | 600,000 | 60 | 70 | Special Attack: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its pink body becomes more vivid with the rise of water temperatures in the springtime. |
SoulSilver | |
Ruby | GOREBYSS lives in the southern seas at extreme depths. Its body is built to withstand the enormous pressure ofwater at incredible depths. Because of this, this Pokemon's body is unharmed by ordinary attacks. |
Sapphire | Although GOREBYSS is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, thisPokemon inserts its thin mouth into the prey's body and drains the prey of its body fluids. |
Emerald | A GOREBYSS siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding. |
FireRed | Its swimming form is exquisitely elegant. With its thin mouth, it feeds on seaweed that grows between rocks. |
LeafGreen |
Other
Name Etymology | Gore + abyss |
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← #367 Huntail | #369 Relicanth → |